SKU: 12839443858
maxi cosi egg

maxi cosi egg egg3 Maxi-Cosi Pebble 360 Pro Bundle

Sale price$23.80 Regular price$26.44
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Description

maxi cosi egg egg3 Maxi-Cosi Pebble 360 Pro BundleThe egg3 Maxi Cosi Pebble 360 Pro Bundle in Sage luxurious, practical travel system offering enhanced comfort, smart functionality, and all terrain performance suitable from 6 months to 25kg (from birth with the egg3 Carrycot). What's included: Chassis Seat Unit Hood Apron Raincover Insect Net Luxury Fleece Seat Liner Carrycot Car Seat Adaptors Matching Toploader backpack Footmuff Maxi Cosi Pebble 360 Pro Essential Black Maxi Cosi Family 360 Pro

The egg3 Maxi-Cosi Pebble 360 Pro Bundle in Sage luxurious, practical travel system offering enhanced comfort, smart functionality, and all-terrain performance - suitable from 6 months to 25kg (from birth with the egg3® Carrycot).

What's included:

  • Chassis
  • Seat Unit
  • Hood
  • Apron
  • Raincover
  • Insect Net
  • Luxury Fleece Seat Liner
  • Carrycot
  • Car Seat Adaptors
  • Matching Toploader backpack
  • Footmuff
  • Maxi-Cosi Pebble 360 Pro - Essential Black
  • Maxi-Cosi Family 360 Pro Isofix Base
  • User Guide
  • 2 year manufacturers warranty for chassis, seat frame and car seat, other items have a 6 months manufacturers warranty.

Features:

  • Extendable canopy with UPF 50+ protection, featuring a ventilation window;
  • Five position handle height adjustment – 99 – 111cm
  • Luxury hand-stitched leatherette handlebar
  • One-pull, 5-point harness for easy adjustment
  • Removable gated luxury bumper bar
  • Five position calf adjustment
  • Concealed storage compartment
  • Insect net included and stored under calf support;
  • Tru-Ride® Technology tyres with quick release
  • Shopping basket with 3kg capacity
  • Swivel or lockable front wheels
  • All-round suspension
  • Easy adjustable headrest and harness height;
  • Three-position, one-hand recline parent and world facing seat unit;
  • Convert into tandem mode with the egg2® / egg3® tandem adaptors.
  • Sutiable from birth with use of egg 3 carrycot.

Technical Specifications:

  • Age: From 6 months to approx. 4 years
  • Child weight: Max. 25 kg (front-facing or parent-facing)
  • Chassis with wheels folded dimensions: H71 x D32 x W59cm
  • Chassis with wheels and seat unit (world facing) unfolded dimensions - H113 x W59 x L84.5 – 96cm
  • Chassis without wheels folded dimensions: H69 x W50 x D30.5cm
  • Seat unit (exterior smallest size): L88 x W47 x D30cm
  • Chassis Weight: 10.3kgs
  • Seatu unit weight: 5kg
  • Chassis with wheels and seat unit weight: 15.3 kgs
  • Chassis without Wheels Weight: 7kgs
  • Shopping basket capacity: 3kgs
  • Handle height: 99 - 111cm
  • Carrycot dimensions: L87 x W42 x D28cm
  • Carrycot weight 4 kgs
  • Carrycot Suitable from birth to approx. 6 months
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 12839443858

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4.3 ★★★★★
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S
Verified Purchase
Scrawller on da Waller
New York, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Lake Worth, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Cuba, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Houston, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Grantham, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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