SKU: 18120491928
mid century plant pot stand

mid century plant pot stand Mkono Plant Stand Mid Century Wood Flower Pot Holder Display Potted Ra – Pete's Home Decor & Furnishings

Sale price$23.85 Regular price$26.50
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Description

mid century plant pot stand Mkono Plant Stand Mid Century Wood Flower Pot Holder Display Potted Ra – Pete's Home Decor & FurnishingsSIMPLE STYLE MODERN DESIGN: Elegant house floor planter stand reflects minimalist which inspired by classic mid century style. Well fits to most home decor and furnitures, can be paired with a variety of plants, such as fiddle leaf fig tree, cactus, snake plants, and more. EFFICIENT CORNER USE: Raised your favourite plants in an higher place and settled it in the corner, made it attractive and eye catching in your home. Perfect for displaying and

  • SIMPLE STYLE MODERN DESIGN: Elegant house floor planter stand reflects minimalist which inspired by classic mid-century style. Well fits to most home decor and furnitures, can be paired with a variety of plants, such as fiddle leaf fig tree, cactus, snake plants, and more.
  • EFFICIENT CORNER USE: Raised your favourite plants in an higher place and settled it in the corner, made it attractive and eye-catching in your home. Perfect for displaying and matching with white cylinder ceramic planter, cement planter or brass metal planter.
  • PREMIUM QUALITY: Made from natural handcrafted beech wood. Heavy duty, studry, and durable. Handcrafted and made using dowel construction methods guarantee its strength.
  • SUPER EASY TO ASSEMBLE: Simply stand it up and insert the cross bar in the notch, then twist the screw into the hole of the wooden planter, and tighten it up. Note: Pot and plant are not included in this item!
  • SIZE: Height is 12", Interior diameter is 14". Best fit 14" flower pots, or pot's size from 12" up to 14" in diameter. Mkono is a registered trademark and our product is professional manufacturing and sole selling.
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SKU: 18120491928

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Verified Purchase
Aurélien
Massapequa, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Phoenix, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Alexandria, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Verified Purchase
ChargingBull
West Palm Beach, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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