SKU: 18740086245
nuna mixx 2018 stroller

nuna mixx 2018 stroller Nuna

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Description

nuna mixx 2018 stroller NunaA next level travel system where innovative safety and first class luxury features combine into a stylish dream team that raises the bar on living a seamless baby life on the go. The Nuna PIPA urbn reimagines the future of travel with baby. This one of a kind, ultra lightweight infant car seat weighs only 7 pounds* and installs using the advanced pipaFIX rigid latch. This groundbreaking baseless installation feature is integrated into the car seat,

A next-level travel system where innovative safety and first-class luxury features combine into a stylish dream team that raises the bar on living a seamless baby life on the go. 

The Nuna PIPA urbn reimagines the future of travel with baby. This one-of-a-kind, ultra-lightweight infant car seat weighs only 7 pounds* and installs using the advanced pipaFIX™ rigid latch. This groundbreaking baseless installation feature is integrated into the car seat, allowing for super secure installs in seconds when moving from car to taxi, to rideshare and offering a new generation of journeys. It also features a one-handed, quick release from stroller and vehicle and Nuna’s iconic Sky drape™ for ultimate privacy - so you and baby can navigate life with modern-day ease.

Feel free to pack up and go anywhere with the Nuna MIXX next stroller. It delivers a smooth ride you can maneuver with one hand and a convenient variety of riding modes for different ages and stages. The five position recline feature can be adjusted with one hand and offers baby the ultimate in customized comfort options. When done strolling, it packs away with a compact fold no matter which way the seat is facing. It is designed to effortlessly connect with the PIPA urbn to make baby life on the go so much easier.

Stroller features

  • MagneTech secure snap™ is a self-guiding magnetic buckle that automatically locks into place
  • Four modes: PIPA™ series infant car seat, bassinet, seat parent facing or world facing
  • Ring adapter is included for an easy on/off one-click travel system
  • Rear-wheel Free flex suspension™ and front-wheel progressive suspension technology
  • Compact fold-away axle™ for a more compact fold
  • Stands when folded
  • A one-piece fuss-free, compact fold no matter which way the seat is facing
  • All-season seat keeps baby comfy in winter and unsnaps to mesh in summer
  • Removable two-piece bamboo blend fabric seat insert grows with baby
  • No-rethread harness for easy adjustments
  • Tough, rubber foam-filled tires are ready for any terrain
  • One-touch, rear-wheel braking system is strong and responsive
  • Easy to flip the seat and switch to bassinet or travel system modes
  • Quick release five-point harness for secure strolling
  • True-flat recline for newborn comfort
  • Five position recline easily adjusts with one hand
  • Adjustable calf support with integrated footrest promises a comfortable ride
  • Super convenient, automatic quick-click fold lock and trolley function when folded
  • Height-adjustable pushbar
  • Smart and stately dark matte frame with chrome black wheels
  • Luxe leatherette accented pushbar and armbar
  • UPF 50+ canopy is water repellent and extendable and features a flip out eyeshade, ventilation panel and window
  • Two compartment basket including secret zipper pocket
  • Cell phone pocket on seat back
  • Removable armbar fits kids of all sizes
  • Pairs perfectly with all Nuna PIPA™ series infant car seats

Stroller specifications

  • 45.3"H x 32.7"L x 23.6"W (open)
  • 19"H x 27.5"L x 23.6"W (folded)
  • 28.3 lbs. (without armbar and insert)

Recommended use

  • birth to 50 lbs.

Car seat features

  • 2-second* steel-reinforced pipaFIX™ rigid latch installation makes set up swift, simple and above all - safe
  • Ultralight for on-the-go at just 7 lbs**
  • Travel with ease with pipaFIX™ or vehicle seat belt- no base needed
  • One-handed vehicle and stroller release for quick and easy in-and-outs
  • Auto-reclining foot that aids in proper installations in vehicles
  • European belt path for vehicle belt installations
  • Aeroflex™ foam that is cleverly lightweight, resilient, and minimizes force transferred to baby by absorbing and diffusing energy
  • Side Impact Protection for ultimate baby safe keeping
  • Five-point harness keeps travels secure
  • Sky drape™ pulls down smoothly and attaches quietly with magnets
  • Full-coverage UPF 50+ canopy is extendable and features a flip-out eyeshade and XL peek-a-boo window
  • From fabric to foam and beyond, each element is smartly sourced to be both flame resistant and contain no added fire-retardant chemicals
  • Integrated magnetic buckle holders help keep straps out of the way when buckling baby in
  • Head support includes a 2-layer soft surround to accommodate smaller babies
  • Infant head support and body inserts feature environmentally friendly Merino wool and TENCEL™ *** branded lyocell fiber blend that is soft, naturally controls moisture, and is environmentally friendly
  • Machine washable seat fabrics and inserts
  • Luxe leatherette carry handle for stylish journeys
  • GREENGUARD Gold certified - products that have achieved GREENGUARD certification are scientifically proven to meet some of the world's most rigorous third-party chemical emissions standards, and certified to not contribute to indoor air pollution or chemical exposure
  • FAA certified for aircraft use
  • All installation types are baseless- no base needed
  • Not compatible with PIPA™ series base or RELX™ base
  • Set of included anchor guides make it easy to locate and install on the lower anchor bars in vehicle

Car seat specifications

  • 22"H x 25"L x 17.5"W
  • 7 lbs. (without insert and canopy)

Recommended use

  • 4-22 lbs., less than 29"

What's in the box

  • MIXX stroller
  • MIXX car seat ring adapter
  • Car Seat
  • Anchor guides

*Refer to instructions for any final adjustments
**Weight excludes canopy and infant insert
***TENCEL™ is a trademark of Lenzing AG

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SKU: 18740086245

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Znapp
Belleville, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Pawtucket, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Cuba, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Waukegan, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Carnegie, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025

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