SKU: 18896939529
monsters and muses

monsters and muses Monsters & Muses Series by Sav R. Miller 5 Books Deluxe Edition Collec — Books2Door

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monsters and muses Monsters & Muses Series by Sav R. Miller 5 Books Deluxe Edition Collec — Books2DoorTitles in this Set: 1. Promises and Pomegranates 2. Vipers and Virtuosos 3. Oaths and Omissions 4. Arrows and Apologies 5. Souls and Sorrows Description: Promises and Pomegranates She's the sweetest sin he's ever committed Doctor Kal Anderson assumes his heart worked at some point. But at thirty two years old, the organ in his chest seems to play a mechanical role at best. His cold, emotionless existence gives him an edge as a fixer and in house

Titles in this Set:

1. Promises and Pomegranates
2. Vipers and Virtuosos
3. Oaths and Omissions
4. Arrows and Apologies
5. Souls and Sorrows

Description:

Promises and Pomegranates
She's the sweetest sin he's ever committed...

Doctor Kal Anderson assumes his heart worked at some point. But at thirty-two years old, the organ in his chest seems to play a mechanical role at best. His cold, emotionless existence gives him an edge as a fixer and in-house physician for the Mafia, while his judgment is impartial and complication-free.

Until Elena Ricci, his boss's twenty-year-old daughter.

After admiring the heartless doctor from afar most of her life, Elena catches him in a moment of weakness, and the pair shares a night of passion as they attempt to work each other from their systems. Only, the night seems to have the opposite effect. Elena is no longer a simple temptation to Kal, but a necessity.

An obsession.

One he won't let anyone stand in his way of—even if that means crashing her wedding to another man, forcing her hand in marriage, and stealing her away to the corrupt island he resides on.

Alone with the man of her nightmares, Elena starts to chip away at the layers of ice surrounding his hardened heart. But the warmth and depravity from her new husband may not be worth the secrets unveiled, or the lives that will forever be altered.

Vipers and Virtuosos
He'll go to Hell and back for her.

Riley Kelly didn't come to New York City with the hope of changing her life. After a vicious assault left her scarred and deeply traumatized, all she really craves is normalcy.

Enter rock star Aiden James, the complete opposite of normal. When he's not playing sold-out arenas, he's working on the next hit album and dodging the paparazzi. His happiness, however, has always taken a back seat. The one shred of secrecy left in his life is his dark, tragic past, and his infamous family prefers to keep it that way.

Only, when Riley catches his eye at a fundraiser in the city, he can't stop himself as obsession takes root. Her blue eyes and peppermint scent are all he can think about, even after their one encounter takes an unfortunate turn.

Suddenly, his dream girl is a malicious ghost.

Now, Aiden's on a mission to track her down and make her pay for ruining his career. Even if it means abandoning his life to make hers completely miserable. Even if it means breaking every rule to make her his…

Oaths and Omissions
Some women are worth waging wars over.

Lenny Primrose has lived her entire life as her rich father's puppet. Now, at twenty-three, she's no longer interested in playing his games. Unfortunately, the only way to avoid being married off to one of her father's business partners is to involve the man he fears most: the British assassin who almost killed him.

Jonas Wolfe would be content to never be in the same room as a Primrose ever again. His days are filled with contracted murder and running his pub—anything to keep from sitting around thinking about his one failed mission.

But when Lenny commits a rash crime, Jonas steps in to help, and extracting himself from her family becomes impossible. Especially when she bats her pretty green eyes, proposing a fake relationship that she vows will benefit them both.

Interested in improving his public image, Jonas agrees, and it isn't long before lingering looks become scorching hot kisses. But even as the two grow closer and bond over their common enemy and undeniable chemistry, Lenny still remains distant and closed-off. Turns out she's keeping a horrible secret…one that threatens to tear everything they've built together apart.

Arrows and Apologies
Her Rejection Only Makes Him Want Her More

Mayor Alistair Wolfe had one job: hire a new assistant. Preferably, someone who would look good in the position and not cause any scandals. At least, that's what the criminals funding his career want.

He definitely wasn't supposed to blackmail his one-night stand into working for him. Especially considering that she's a blue-haired, tattooed thief with an attitude.

Cora Astor wasn't looking for a relationship. She wasn't even really looking for a job, but having an in with the mayor of the island where her brother went missing seemed like a good idea.

She didn't expect her new boss to be the hot, British stranger she hooked up with the night before her interview, or for him to be so brazen with his desires. Now, despite her disdain for the dirty politician, she's entwined their lives so tight that escape seems unlikely.

Not that he'd let her go without a good chase.

Souls and Sorrows
Her New Husband Isn't the Monster She Thinks.

Cash Primrose takes his namesake seriously. As a successful environmental lawyer, work is his focus, and he has no room on his plate for anything else. That is, until an ex-ballerina gets herself into a bind at an underground auction, and he becomes so enamored with her that he ends up placing a bid.

A quarter of a billion dollars later, and suddenly Cash is married to more than just his career. Not to mention, his new wife is a complete nightmare.

As the middle daughter of a once-prominent crime family, and her mother's former punching bag, Ariana Ricci is no stranger to grappling for control. She relies on seduction and violence to get what she wants, and thinks her new husband will be just as easy to manipulate as the men she's used to dealing with.

Only, Cash is different. He won't touch Ariana, doesn't retaliate when she lashes out in anger, and, in spite of their temporary status, sticks up for her when he could just let her get into trouble.

He isn't exactly kind, but perhaps the stoic, secretive lawyer is precisely what she needs to start healing once and for all.

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SKU: 18896939529

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4.3 ★★★★★
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Verified Purchase
Sarah Sofía Ortiz Campos
Dallas, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Dallas, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Boise, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Massapequa, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Battle Creek, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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