SKU: 2479727190
stokke complete bundle

stokke complete bundle Stokke Tripp Trapp Highchair Complete Bundle in Cashmere Grey

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Description

stokke complete bundle Stokke Tripp Trapp Highchair Complete Bundle in Cashmere GreyThe Stokke Tripp Trapp Complete Bundle in Cashmere Grey is a comprehensive, all in one seating solution designed to support your child from birth through to adulthood, bringing them safely, comfortably and ergonomically to the family table from day one. First introduced in 1972, the iconic Tripp Trapp was created with one simple yet powerful idea: children deserve a seat at the table from the very beginning. Designed by renowned Norwegian designer

The Stokke® Tripp Trapp® Complete Bundle in Cashmere Grey is a comprehensive, all-in-one seating solution designed to support your child from birth through to adulthood, bringing them safely, comfortably and ergonomically to the family table from day one.

First introduced in 1972, the iconic Tripp Trapp® was created with one simple yet powerful idea: children deserve a seat at the table from the very beginning.

Designed by renowned Norwegian designer Peter Opsvik, the Tripp Trapp® was inspired by watching his own child outgrow a traditional highchair far too quickly. The result was a revolutionary adjustable chair that evolves with your child — a true design classic that has stood the test of time.

This Complete Bundle includes everything you need for every early stage:

  • Tripp Trapp® Highchair

  • Newborn Set

  • Baby Set

  • Tripp Trapp® Tray

  • Tripp Trapp® Cushion in Beige Timber

  • Tripp Trapp® Safety Harness

Offering exceptional long-term value, comfort and convenience for modern family life.


Designed to Grow With Your Child

What sets the Stokke® Tripp Trapp® apart is its fully adjustable design. Both the seat and footrest can be altered in height and depth, allowing the chair to adapt effortlessly as your child grows.

The seat plate raises your child to the correct height at the table, ensuring elbows rest naturally at tabletop level — ideal for eating, playing and learning. Adjustable depth supports an ergonomic sitting position, maintaining the recommended “two-finger” gap behind the knees for optimal comfort.

The supportive footrest provides stability and encourages natural movement, helping your child sit actively and comfortably at every age.


From Birth With the Newborn Set

Included in this Complete Bundle, the Newborn Set allows your baby to use the Tripp Trapp® from birth. It provides a safe, cosy and elevated space, promoting eye contact, bonding and interaction at the family table from day one.

The softly padded Newborn Set offers ergonomic support for your baby’s head and body while keeping them close to family life during meals and everyday moments.


Supportive Seating for Weaning & Toddlerhood

As your baby grows, the Baby Set offers secure back and side support from around 6 months, when your child is able to sit unaided. Combined with the Safety Harness, it provides added peace of mind during early feeding and weaning stages.

The included Tripp Trapp® Tray attaches easily to the Baby Set, creating a dedicated eating and play surface when table access isn’t practical. The Tripp Trapp® Cushion adds extra comfort and softness, making mealtimes even more enjoyable.


Crafted From Sustainably Sourced Beech Wood

Built to last, the Tripp Trapp® Highchair is crafted from solid European beech wood, sourced from responsibly managed forests. Known for its strength, durability and flexibility, beech wood is perfectly suited to a chair designed for lifelong use.

Each chair is finished with a high-quality coating that resists everyday wear and tear and makes cleaning simple — ideal for busy family life. The result is a beautifully made piece of furniture that feels as good as it looks.


One Chair, Endless Possibilities

This Complete Tripp Trapp® Bundle supports your child from newborn through to adulthood:

  • Newborn Set: comfort and closeness from birth

  • Baby Set, Tray, Cushion & Safety Harness: secure and supportive seating for weaning and toddler years

  • Removable accessories: transforms into a stylish, ergonomic chair for children, teenagers and adults

With a maximum weight capacity of 136 kg (300 lbs), the Tripp Trapp® truly grows with your family for decades.


Safety You Can Trust

Safety is at the heart of the Tripp Trapp® design. The chair meets all international safety standards, while the Newborn Set, Baby Set and Safety Harness provide age-appropriate support and stability throughout early development.

The open, supportive design encourages independence as your child grows, helping to develop balance, coordination and confidence.


Simple Assembly, Long-Lasting Value

Everything you need for straightforward assembly is included in the box, along with clear instructions and an Allen key. Once assembled, the Tripp Trapp® becomes a lasting part of your home — supporting meaningful moments at the table from birth through to adulthood.


Key Features

  • Complete bundle including Tripp Trapp® Highchair, Newborn Set, Baby Set, Tray, Cushion & Safety Harness

  • Suitable from birth with Newborn Set

  • Iconic Scandinavian design by Peter Opsvik

  • Adjustable seat and footrest height and depth for ergonomic comfort

  • Newborn Set provides a safe, cosy space from day one

  • Baby Set offers secure back and side support from around 6 months

  • Safety Harness included for added security

  • Tray included for convenient feeding and play

  • Cushion included for extra comfort

  • Encourages healthy posture and active sitting

  • Crafted from solid, sustainably sourced European beech wood

  • Designed to last up to 136 kg / 300 lbs


Specifications

  • Product weight: 7 kg / 15.4 lbs

  • Product dimensions (cm): L49 x H79 x W46

  • Product dimensions (in): L19.3 x H31.1 x W18.1

  • Maximum user weight: 136 kg / 300 lbs

  • Material: Beech wood

Shipping Notes
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SKU: 2479727190

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Verified Purchase
Sarah Sofía Ortiz Campos
Battle Creek, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Cuba, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Boise, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
San Leandro, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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