SKU: 44768541332
newborn car seat cybex

newborn car seat cybex CYBEX Cloud T i-Size & Cybex T Base

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Description

newborn car seat cybex CYBEX Cloud T i-Size & Cybex T BaseNEW OPENED BOX The successor to the award winning Cloud Z2 i Size, the Cloud T i Size baby car seat features a comfortable in car recline and a lie flat position when used as part of a travel system. The CYBEX Cloud T i Size Car Seat in Sepia Black is suitable from birth, providing both comfort and safety for your growing baby up until around 24 months. When used with the ISOFIX Base T (sold separately), you can enjoy the benefits of an in car recline

NEW / OPENED BOX

The successor to the award-winning Cloud Z2 i-Size, the Cloud T i-Size baby car seat features a comfortable in-car recline and a lie-flat position when used as part of a travel system.

The CYBEX Cloud T i-Size  Car Seat in Sepia Black is suitable from birth, providing both comfort and safety for your growing baby up until around 24 months. When used with the ISOFIX Base T (sold separately), you can enjoy the benefits of an in-car recline position for a comfortable ride every time.

Plus, by turning the infant car seat towards the car door, it's easy to on and off-board your little one due to its 180c rotation. To provide extra leg support, the recline hinges at the hip area and also create a longer seating position for extra space. This makes it one of the longest infant carriers available on the market. The all-around air ventilation allows for a pleasant seating temperature for your little one no matter their age or season.

The Cloud T i-Size Car Seat boasts safe security features, and exceptional flexibility and could be just what you're looking for when travelling with your little one. Whether it’s short trips around town or long car rides across the country, bring them along, safely with comfortable journeys in mind.

The Plus fabric also features mesh inserts for even better air circulation and comfort, proper circulation of air not only reduces humidity but also prevents any excess moisture. Its specially designed 3D mesh structure improves breathability by up to six times*, ensuring that your child stays cool and comfortable no matter the weather.

Features:

Optimal breathability

Your child can enjoy pleasant temperatures in all seasons thanks to all-round air ventilation. The Plus fabric version features 3D mesh inserts that improve breathability by up to six times – coolness and comfort no matter the weather.

Stretch & Lie-Flat Technology

When used outside of the car, the Cybex Cloud T  i-Size features an innovative Stretch & Lie-Flat Technology, that has set new standards for ergonomic comfort. Its recline hinge, situated in the hip area, allows for a simultaneously flattened back and leg rest extension, creating an optimal lying position for your baby.

Use on your pushchair and the Cloud T i-Size can be fully reclined to a lie-flat position that provides ergonomic comfort on the go , the Stretch & Lie-Flat Technology, prevents your baby’s head from falling forward, allowing for unrestricted breathing and vital lung development.

In-Car Recline

With the Cloud series Cybex developed an ergonomic lie-flat position for outside of the car. Building on this innovation the newest Cybex Cloud T  i-Size can also be placed in a reclined position while in the car. This feature allows greater comfort for the child without compromising on safety while on the road.

Full Sun Protection

The XXL Sun Canopy is made from UPF50+ fabric, offering excellent sun protection as well as shielding your child from wind and the busy surroundings like a cosy cocoon. When not in use, it can be easily stowed away.

25% more Side Impact Protection

The Cloud T PLUS i-Size is equipped with the proven Linear Side-impact Protection (L.S.P.) System which enhances safety in the event of an accident. Together with the energy-absorbing shell of the seat the extended side protection reduces the initial impact forces by up to 25%. If needed, the L.S.P. System can be easily stored away in case of limited space in the car.

Travel System Ready

The Cloud T PLUS i-Size’s travel system compatibility allows for easy attachment to a variety of strollers and pushchairs from CYBEX with the intuitive use of adapters. While being a versatile infant car seat, it also offers an incomparably flat recline position, nearly as flat as a carrycot, setting it apart from other reclining car seats.

Grows with your Child

The Cloud T  i-Size’s Height-adjustable Headrest provides 12 different positions, allowing for a personalised and secure fit for your growing child. With the integrated harness guide, adjustments can be made effortlessly and within seconds while ensuring that the safety features of the seat are properly positioned. The Cloud T PLUS i-Size grows with your child from birth to approximately 24 months old (cm) and harness automatically adjust as you move the headrest or recline the seat.

Safe Travel for Smaller Babies

The Cloud T  i-Size comes with a removable Newborn Inlay that provides a near-flat lying position for newborns or smaller premature babies. The inlay minimises the risk of the baby’s head tipping forward while sleeping, which encourages a safer sleeping position and reduces any breathing difficulties. As your baby grows, the Newborn Inlay can be removed once your little one is taller than 60 cm.

Key Features:

  • 25% more side impact protection
  • The XXL Sun Canopy is made from UPF50+ fabric
  • Height-adjustable Headrest provides 12 different positions
  • Easily rotatable towards the car door, for e ff ortless on + o ff -boarding
  • The newest Cloud T i-Size can also be placed in a reclined position while in the car
  • Use on your pushchair + the Cloud T i-Size can be fully reclined to a lie- fl at position that provides ergonomic comfort on the go

Specifications:

  • Weight: 4.5kg
  • Measurements: 64.5 x 44 x 38-60cm
  • Suitable from birth to approx. 24 months (13kg)

Compatible accessories:

  • CYBEX Base T
  • CYBEX Base Z2
  • Summer Cover
  • Sun Shade
  • ISOFIX Guides
  • Insect Net
  • Raincover
  • SensorSafe 4-in-1 Kit Infant
  • Snogga Mini 2 + Platnimum Winter Footmuff Mini
Shipping Notes
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Exchange/Return Notes
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SKU: 44768541332

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Znapp
Charlottesville, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Alexandria, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
New York, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Fort Morgan, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Los Angeles, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025

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