SKU: 45181671212
ocean star snake plant

ocean star snake plant Sansevieria 'Star Power' Snake Plant

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Description

ocean star snake plant Sansevieria 'Star Power' Snake PlantCommon Name: Starpower; Snake Plant; Snakeplant Scientific Name: Dracaena 'Star Power'; previously Sansevieria 'Star Power' Light: bright indirect light to low light Water: allow soil to dry out between waterings as they are drought tolerant and hate soggy soil; averages 7 10 day waterings in summer when in bright indirect light and 14 21 days in winter Care: easy care; will benefit from supplemental humidity but is not required Details: Star Power is

Common Name: Starpower; Snake Plant; Snakeplant

Scientific Name: Dracaena 'Star Power'; previously Sansevieria 'Star Power'

Light: bright indirect light to low light

Water: allow soil to dry out between waterings as they are drought tolerant and hate soggy soil; averages 7-10 day waterings in summer when in bright indirect light and 14-21 days in winter

Care: easy care; will benefit from supplemental humidity but is not required

Details: Star Power is a series of snake plants that are denser in habit with foliage arranged in a star shaped spiral when viewed from above; color and pattern variation can be found in this series with almost all being short varieties; will flower if placed in enough light although this seldom occurs when grown as a houseplant

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SKU: 45181671212

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4.7 ★★★★★
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Verified Purchase
GuyWithNoName
Omaha, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 2, 2024
M
Verified Purchase
Marleina Kaplar
Waukegan, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 8, 2026
F
Verified Purchase
FranCarv
Grantham, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 15, 2020
B
Verified Purchase
Brendan.C
Phoenix, US
★★★★★ 5
A Great Start for Beginners That Encourages by Eliminating Ambiguity
Format: Kindle
Everyone has their own learning curve to overcome at their own time, however, the concise instructions in this book leaves very little for the individual to be stumped on and while moving on to more complex lessons the book is formatted in such a way that referencing older topics can be done quickly. As a beginner myself, having only completed a few tutorials before this series, would definitely recommend both the Foundations and Beginner works to those looking to take on the challenge of teaching themselves the intricacies of Unity.
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Reviewed in the United States on April 7, 2016
S
Verified Purchase
Sean Fao
Dallas, US
★★★★★ 3
A Decent Introduction to Unity, With Caveats
Format: Paperback
Overall, the author gets the main points across, and readers can learn how to develop games in Unity. Unfortunately, the code examples are rather sloppy. It’s clear the author understands game development in Unity, but not necessarily software development best practices. I can look past these issues, but I worry newer developers may pick up some bad habits. Speaking of new developers, this book assumes a very introductory level of programming experience. Personally, I believe it’s best to learn the fundamentals of software development before diving into game development. This approach isn’t unique to this book, however, and it’s honestly difficult to find a game development book that doesn’t assume you’re starting from almost nothing. To the author’s credit, the book does present a reasonable set of real-world problems that a typical developer will encounter, along with workable solutions. Just be prepared for a significant amount of hand-holding.
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Reviewed in the United States on January 5, 2026

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