SKU: 48823941914
bicolor asiatic lily

bicolor asiatic lily Lily Looks™ Tiny Double Dutch Asiatic Lily

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Ships within 48 hours · Estimated delivery Aug 8 - Aug 13

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For Your Every Summer RSVP, with Code: SUMMER15

Description

bicolor asiatic lily Lily Looks™ Tiny Double Dutch Asiatic LilyLily Looks Tiny Double Dutch Asiatic Lily (Lilium asiaticum 'Tiny Double Dutch') is an incredibly gorgeous flowering bulb with dramatic orange blooms that are double, nearly triple, petals that create gorgeous bouquets all on their own! These nectar rich blooms shine as they open in the sun and attract all sorts of butterflies, bees, and other beneficial insects! The multiple buds form atop a short 16 20 inch stem full of strappy, very deep green

Lily Looks™ Tiny Double Dutch Asiatic Lily (Lilium asiaticum 'Tiny Double Dutch') is an incredibly gorgeous flowering bulb with dramatic orange blooms that are double, nearly triple, petals that create gorgeous bouquets all on their own! These nectar-rich blooms shine as they open in the sun and attract all sorts of butterflies, bees, and other beneficial insects!

The multiple buds form atop a short 16 - 20 inch stem full of strappy, very deep-green foliage that forms tidy bunches of slowly expanding clumps that colonize small areas throughout the sun garden!

A member of the Lily Looks™ Series, Tiny Double Dutch is a late spring-blooming Asiatic Lily with radiant double blooms! Wonderfully heat and cold-hardy throughout USDA planting zones 3 to 9, these perennial summer-flowering bulbs start as adaptable spring-planted bulbs!

Planting and Application:

Lily Looks™ Tiny Double Dutch Asiatic Lily is a perfect container-ready-sized accent! Tiny Double's contrasting deep green leaves and brilliant orange flowers are gorgeous additions to containers, planters, window boxes, and patio pots!

Formal clumps in neat rows along your walkways, or fronting perennial borders, fill spring and summer beautifully! Pollinator garden must-haves, gorgeous focal point cut flowers, and Cutting Garden borders, Cottage gardens, and mailbox gardens gain a bold, impactful accent and focal point during the summer!

Lily Looks™ Bulbs are ideal for smaller urban lots, sunny balconies, postage-stamp gardens, and entry plantings are perfect. These miniature plants and their big blooms!

  • Brilliant Orange Double Blooms
  • Compact Growth, Clumped Groupings & Shorter Stems
  • Stems Covered in Strappy Green Foliage
  • Pollinator & Beneficial Insect Nectar Resources
  • Containers, Mixed Gardens, Brilliant Summer Color & Small Space Gardens

#ProPlantTips for Care:

Asiatic Lilies are not particular about soil type, as any well-drained soil works great, but they do need full sun or part sun to bloom best. Just don't let them dry out during drought, topping the soil with a 3-4 inch deep layer of arborist mulch to hold the soil moisture in more consistently, and insulate the bulbs. Because these are Bulbs with smaller root systems, they will not grow in wet or waterlogged soils.

Deadhead after bloom, but keep your foliage until fall to make food for the bulb, then cut back in autumn to prepare for winter.

  • Full Sun & Partial Sun
  • Must Have Very Well-Drained Soil
  • Moderate Yet Consistent Moisture Needs
  • Appreciates Mulched Beds
  • Deadhead After Flowers Fade & Prune Back in Autumn

Lily Looks™ Tiny Double Dutch Asiatic Lily will catch the eye and attract all the attention with their double brilliant blooms! Order your quality spring-planted bulbs from Nature Hills, and we'll ship your order at the proper planting time for your hardiness zone!

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SKU: 48823941914

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Verified Purchase
C. Morelock
Houston, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
Waukegan, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Lowell, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Houston, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
T
Tom
Port Orchard, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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