SKU: 50122316803
saucer for hanging plant

saucer for hanging plant Canvas Fabric Hanging Planter with Plastic Pot + Saucer

Sale price$22.47 Regular price$24.97
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Ships within 48 hours · Estimated delivery Aug 7 - Aug 12

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Description

saucer for hanging plant Canvas Fabric Hanging Planter with Plastic Pot + SaucerHave you used up all your table counter top space with your houseplant collection? Or maybe you have a cat who loves to knock down or chew on your favorite plant friends It's time to go vertical :) Add some color, warmth and joy to your living space and showcase your beautiful plants in these Hanging Canvas Planter Baskets. Our basket planters are designed and handmade using natural canvas and woven cotton, keeping them lightweight and unbreakable.

Have you used up all your table/counter top space with your houseplant collection? Or maybe you have a cat who loves to knock down or chew on your favorite plant friends...

It's time to go vertical :) Add some color, warmth and joy to your living space and showcase your beautiful plants in these Hanging Canvas Planter Baskets.

Our basket planters are designed and handmade using natural canvas and woven cotton, keeping them lightweight and unbreakable. Included inside are a plastic planter pot and a saucer that fits perfectly so the plant can be watered directly in the baskets, will drain well and stayed healthy -- all while protecting the fabric from moisture. It is hung from an oiled leather strap secured with brass rivets.

Great for bedroom, living room and bathroom decor, as a housewarming gift (very popular in boats, RVs and tiny houses!), sprucing up your office, or keeping thriving herbs in your kitchen. These are designed for indoor use but can be placed outdoors away from moisture and direct sun exposure.

 

W A L L   P E G S :

Not sure how to hang your Hanging Planter? A simple, handsome and easy to install wooden wall peg hooks (used in image) can be purchased with your planter. The natural pine peg is 4" long x 1.25" in diameter with a screw. A plastic anchor is included. The peg is discounted if purchased with a planter, so select above to get the whole look! You can find more information here

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D E T A I L S :

    • 6" diameter x 4.5" tall
    • 100% cotton heavy weight natural canvas
    • 100% woven cotton
    • Two ~30" long oiled leather strap secured with brass rivets
    • 6" plastic planter pot and saucer included inside
    • Placement of woven fabric pattern will vary slightly

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.I M A G E S :.


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All Good Company products are handmade in San Jose, California. Some items are ready to ship and some are made to order. Please allow 1~5 days before shipment.

We offer wholesale to retailers, bulk discounts for gifts and events, and custom sizes + fabric options. Please inquire here.

Please take a look at our Shop Policies + Product Info before making your purchase.

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
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    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
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    SKU: 50122316803

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    4.2 ★★★★★
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    Ryan
    Belleville, US
    ★★★★★ 1
    One Star
    Format: Paperback
    Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 3, 2017
    C
    Verified Purchase
    Christopher West
    Port Orchard, US
    ★★★★★ 5
    A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
    Format: Paperback
    As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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    Reviewed in the United States on September 22, 2023
    A
    Verified Purchase
    Aurélien
    Grantham, US
    ★★★★★ 5
    Great Book for Project-Based Learning
    Format: Paperback
    As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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    Reviewed in the United States on December 19, 2022
    B
    Bradley Wardell
    Chelsea, US
    ★★★★★ 5
    Thorough and approachable
    Format: Paperback
    Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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    Reviewed in the United States on February 20, 2023
    M
    Verified Purchase
    Mike Athey
    Omaha, US
    ★★★★★ 2
    Content seems good, but support files/code are insufficient, and the code seems illogical in places
    Format: Paperback
    This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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    Reviewed in the United States on July 31, 2023

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