SKU: 50955946460
cactus in snake planter

cactus in snake planter African Spear Plant 'Sansevieria cylindrica'

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Description

cactus in snake planter African Spear Plant 'Sansevieria cylindrica'Get ready to be amazed by the African Spear plant, also known as Sansevieria cylindrica (Dracaena angolensis), one of the snake plant varieties and a vibrant member of the Sansevieria genus! It has many other common names, including cylindrical sansevieria, the cylindrical snake plant, the Starfish sansevieria, the bow string hemp, dragon fingers, and pencil Sansevieria. This snake plant does not have ordinary upright, dark green leaves; they are

Get ready to be amazed by the African Spear plant, also known as Sansevieria cylindrica (Dracaena angolensis), one of the snake plant varieties and a vibrant member of the Sansevieria genus! It has many other common names, including cylindrical sansevieria, the cylindrical snake plant, the Starfish sansevieria, the bow-string hemp, dragon fingers, and pencil Sansevieria. 

This snake plant does not have ordinary upright, dark-green leaves; they are horizontally striped and have an extraordinary cylindrical fan shape that tapers to a fine point at its tips.The single leaf of this spear sansevieria can grow up to 7 feet tall and up to 1.4 inches wide. 

In the right conditions, these extraordinary Sansevieria plants might surprise you with a small creamy-white flower spike shooting up from their center. While the cylindrical snake plant flower is not the largest or most colorful among its succulent family, it does have a distinct, sweet-smelling, and pleasing fragrance. These delicate white blooms dance in the air like tiny fairies spreading joy and enchantment everywhere they go. It's simply magical! 

Remember, these cylindrical snake plants are mildly toxic for humans and pets, so, it's important to keep them away from children and pets. It is the simplest way to multiply and propagate Sansevieria cylindrica plants. You can either adopt the division or the leaf-cuttings method of Sansevieria cylindrica propagation. While this slow-growing succulent is known to live longer than most other succulents provided it is kept in a warm and well-lit position. 

Watering Needs 

Native to Africa, the African spear succulent plant doesn't need much water to thrive. In fact, it's best to water the Sansevieria cylindrica plant only when the soil is completely dry, which can be once every two to three weeks. When you do water your Sansevieria plants, be sure to do so thoroughly, allowing the water to soak into the soil. Be careful not to overwater it, as this can cause root rot, which can be fatal to the plant. 

But come wintertime (dormant period), you can cut back to every two weeks or less. And get this - any type of water (except hard water) will work just fine! So, whether you use tap or filtered, or even rainwater, your cylindrical snake plant will thrive in no time. Just remember to avoid hard water since this African spear plant doesn't like lime very much. 

Light Requirements 

The African spear plant, or Sansevieria cylindrica survives in bright full sunlight but can also tolerate low light conditions. It's best to avoid direct afternoon sunlight, as this can burn the leaves. 

If you're growing the African spear indoors, place it near a north-facing window that gets plenty of bright, indirect light. If you're growing it outdoors, be sure to provide it with some shade during the hottest part of the day. Without enough light, photosynthesis rates drop, leaves become thin, colors appear dull, there is an unhealthy look to the plant, and growth is stunted. 

Optimal Soil Needs 

The Sansevieria cylindrica prefers soil that's well-drained and rich in organic matter. A good potting mix for this African spear should be a combination of peat moss, perlite, and sand. You can also add some compost or aged manure to the soil to provide additional nutrients. Planet Desert has got your back with our specialized succulent potting mix that includes 5 natural substrates with organic mycorrhizae perfect for promoting healthy roots and happy plants. 

When it comes to fertilizing this Sansevieria, it's best to use a slow-release fertilizer that's high in nitrogen. You can fertilize the plant once a year during the growing season, which is typically from spring to fall. Avoid over-fertilization as it can lead to the death of your stunning succulent. 

Hardiness Zone & More 

Typically grown in hot, arid desert regions, the Sansevieria cylindrica thrives indoors in warm, dry surroundings. If you live in USDA regions 9 to 11, you can also grow these Sansevieria plants outdoors year-round, but they are not cold- or frost-tolerant, so you should plant them indoors or put them in a pot and move them indoors during the winter if you live outside of these regions. 

Keep your African spear plants away from cold, drafty windows and air vents if you are growing them indoors in a cold climate. 

We think you will love this Sansevieria plant order your very own Sansevieria cylindrica - African spear or cylindrical snake plant today and start enjoying its beauty in no time! 

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SKU: 50955946460

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Znapp
Carnegie, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Battle Creek, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Dallas, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Phoenix, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Waukegan, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025

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