SKU: 58787062772
jogging stroller 2 seater

jogging stroller 2 seater BOB Revolution FLEX 3.0 Duallie Double Jogging Stroller

Sale price$22.08 Regular price$24.53
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Description

jogging stroller 2 seater BOB Revolution FLEX 3.0 Duallie Double Jogging StrollerWith the two seat BOB Revolution Flex 3. 0 Duallie jogging stroller, you can take both kids on any outingwhether prepping for a 10K or heading to the zoo. Fully upright seats allow your children to see the world on all your adventures and recline to near flat with the push of a button. Ultra padded compression seats with ventilation provide all day comfort. Peek & Chat windows with magnetic closures let you check on and chat with your children while

With the two-seat BOB® Revolution® Flex 3.0 Duallie® jogging stroller, you can take both kids on any outing—whether prepping for a 10K or heading to the zoo.

  • Fully-upright seats allow your children to see the world on all your adventures and recline to near flat with the push of a button.
  • Ultra-padded compression seats with ventilation provide all-day comfort.
  • Peek & Chat windows with magnetic closures let you check on and chat with your children while on the go.
  • Extra-large UPF 50+ canopies shield your children from sun and rain.
  • Reflective accents on the canopies and cargo basket keep you visible and safe.
  • Swivel-locking front wheel swivels for easy maneuverability or locks for stability when jogging on- or off-road.
  • Two-seat “Duallie” design transports 2 children with a 50 lb weight capacity for each seat, yet is slim enough to fit through standard doorways.
  • Includes tracking adjustment knob to keep your stroller running straight when front wheel is in the locked position.
  • Travel system ready when paired with the BOB Duallie Infant Car Seat by Britax or other major brand car seat. (Requires the BOB Duallie Infant Car Seat Adapter - sold separately)
  • Five-point harnesses, with no-rethread design keep your children secure and allow for easy height adjustments.
  • Easy 2-step fold for convenient transportation and storage.
  • Easy-remove rear wheels allow you to store the stroller in tight trunk spaces.
  • Flip-flop-friendly parking brake secures both rear wheels in the stopped position with a single step.
  • Product Weight: 33.1 lbs
  • Folded Length Wheels Off (in): 33L x 31W x 12H
  • Pneumatic Tire Size: Rear 16" (all terrain), front 12" (all terrain)
  • Carton Weight (lbs): 42.2
  • Handlebar Height (in): 43
  • Carton Dimensions (in): 32.6L x 32.6W x 14.3H
  • Overall Width (in): 30.5
  • Pallet Weight (lbs): 377.6
  • Interior Seat Width (in): 12.5/per seat
  • Pallet Dimensions (in): 70L x 51W x 40H
  • Folded Length Wheels On (in) : 40L x 31W x 17.5H 
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 58787062772

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Oilyraincloud
Whiting, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Los Angeles, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Alexandria, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Lake Worth, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Los Angeles, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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