SKU: 60492473890
anthurium scherzerianum christine

anthurium scherzerianum christine Anthurium Scherzerianum Christine Pote 15cm – Universo Plantae

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Description

anthurium scherzerianum christine Anthurium Scherzerianum Christine Pote 15cm – Universo PlantaeANTHURIUM SCHERZERIANUM CHRISTINE P15 Nombre cientfico: Anthurium scherzerianum 'Christine' Nombre comn: Anturio Familia: Araceae PLANTA DE INTERIOR: Exposicin indirecta de la luz del sol. ALTURA APROXIMADA: 25cm DIMETRO DE LA MACETA: 15cm INFORMACIN IMPORTANTE ANTES DE COMPRAR Precio y Unidades: El precio publicado corresponde a UNA (1) unidad, salvo que la descripcin indique lo contrario. Las imgenes son ilustrativas y pueden mostrar varias plantas

ANTHURIUM SCHERZERIANUM CHRISTINE P15
Nombre científico: Anthurium scherzerianum 'Christine'
Nombre común: Anturio
Familia: Araceae
PLANTA DE INTERIOR: Exposición indirecta de la luz del sol.
ALTURA APROXIMADA: 25cm
DIÁMETRO DE LA MACETA: 15cm

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INFORMACIÓN IMPORTANTE ANTES DE COMPRAR

Precio y Unidades: El precio publicado corresponde a UNA (1) unidad, salvo que la descripción indique lo contrario. Las imágenes son ilustrativas y pueden mostrar varias plantas para apreciar sus variaciones.

Macetas: La planta se entrega en maceta de cultivo. Los maceteros decorativos que puedan aparecer en las fotos NO están incluidos en el precio.

Variaciones Naturales: Al ser seres vivos, el color, tamaño y forma de la planta pueden variar. El color de la maceta de cultivo también está sujeto a disponibilidad de stock.

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RETIROS EN PERSONA (ÚNICAMENTE CON COORDINACIÓN PREVIA)

IMPORTANTE: No contamos con local abierto al público. Es indispensable coordinar el retiro con antelación a través de la mensajería de la compra.

ZONA CERRITO DE LA VICTORIA
Horario: Domingos de 8:00 a 13:00 h.
Plazo de compra: Debe realizarse antes de las 12:00 h. del sábado previo.

ZONA CORDÓN
Horario: Lunes a viernes de 9:00 a 12:00 h. y de 13:00 a 18:00 h.
Plazo de compra: Debe realizarse antes de las 16:00 h. del día anterior al retiro.

ENVÍOS EN MONTEVIDEO

Realizamos repartos particulares organizados por zonas:

ZONA AZUL - Costo $260
Días de entrega: Lunes, Miércoles, Viernes y Sábados previa coordinación.

Importante: Los pedidos por este medio NO se envían el mismo día de realizada la compra.

Barrios: Cordón, Pocitos, Tres Cruces, Centro, Ciudad Vieja, Buceo, Prado, entre otros barrios. Puede revisar la lista completa al final de la descripción o consultar.

ZONA NARANJA - Costo $360
Días de entrega: ÚNICAMENTE los Sábados.

Barrios: Colón, La Tahona, Paso Carrasco, Ciudad de la Costa. Puede revisar la lista al final de la descripción o consultar.

Cobertura: Consulte si su zona está disponible para este servicio antes de ofertar.

¿CÓMO COMPRAR VARIOS ARTÍCULOS PAGANDO UN SOLO ENVÍO? Si desea recibir varias plantas o productos en un mismo envío dentro de Montevideo, siga estos pasos:

Realice la compra de UNA planta seleccionando el envío que corresponda a su zona (Azul o Naranja).

Realice las siguientes compras seleccionando la opción "Retiro en persona".

Nosotros unificaremos todos sus pedidos en una sola entrega sin costos adicionales de envío. Nota: Este beneficio de unificación no aplica para Envío Express ni para envíos al interior por razones de seguridad en el embalaje.

ENVÍOS AL INTERIOR DEL PAÍS (PLANTAS VIVAS)

Para proteger la salud de las plantas, gestionamos los envíos bajo las siguientes condiciones:

Despacho: Se realiza de lunes a miércoles para evitar que la planta quede retenida en la agencia durante el fin de semana.

Costo de gestión: Se abonan $100 adicionales por concepto de despacho y traslado hasta la agencia elegida o Tres Cruces.

Envío final: El costo del flete de la agencia se abona directamente al recibir o retirar el pedido.

Recomendación: Para minimizar el estrés de la planta, sugerimos la opción de "Retiro en Agencia" para que pueda recogerla apenas arribe a destino.

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POLÍTICAS DE CAMBIO Y DEVOLUCIÓN

PLANTAS Y FLORES NATURALES: No aceptan cambios ni devoluciones. Al ser seres vivos, una vez entregados no podemos garantizar su estado de salud posterior ni el manejo recibido, por lo que la venta es final.

OTROS ARTÍCULOS (Macetas, accesorios, flores artificiales):

Plazo general: 30 días corridos desde la compra (15 días para flores artificiales).

Requisitos: Es obligatorio presentar boleta. El producto debe estar sin uso, en perfecto estado y con su embalaje original intacto.

Productos personalizados: Artículos fabricados a medida o grabados no tienen cambio ni devolución.

Los reembolsos se procesarán siempre a través del mismo medio de pago utilizado para la compra original.
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LISTA COMPLETA DE BARRIOS DE ENVÍO POR ZONA

ZONA AZUL $260 (LUNES, MIÉRCOLES, VIERNES Y SÁBADO)
Aguada
Aires Puros
Arroyo Seco
Atahualpa
Barrio Sur
Bella Vista
Belvedere
Bolívar
Brazo Oriental
Buceo
Capurro
Carrasco
Carrasco Norte
Casavalle
Castro (Pérez Castellanos)
Cementerio del Norte
Centro
Cerrito de la Victoria
Ciudad Vieja
Cordón
Curva de Maroñas
Flor de Maroñas
Goes
Jacinto Vera
Jardines Hipódromo
La Blanqueada
La Comercial
La Figurita
La Teja
Larrañaga
Las Acacias
Lavalleja
Malvín
Malvín Norte
Maroñas
Palermo
Parque Batlle
Parque Rodó
Paso de las Duranas
Paso Molino
Peñarol
Piedras Blancas
Playa Verde
Pocitos
Pocitos Nuevo
Prado
Puerto Buceo
Punta Carretas
Punta Gorda
Reducto
Sayago
Tres Cruces
Unión
Villa Biarritz
Villa Dolores
Villa Española
Villa Muñoz

ZONA NARANJA $360 (SÁBADOS)
Ciudad de la Costa
Colón
La Paz
La Tahona
Las Piedras
Paso Carrasco
Santiago Vázquez
entre otras zonas de Montevideo ** Publicado utilizando Astroselling **
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M
mohammed
Omaha, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
Z
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Znapp
Phoenix, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
New York, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Grantham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Bozeman, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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