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Description
knotted plant hanger diy Make-ramé™ Plant Hanger KitProduct Details Shipping & Returns An easy to make plant hanger kit, to create two designs, both perfectly sized to hold small mason jars. You've asked; we've answered, with a series of macram kits to hold your potted plants or floral displays in Bo Ho style with up to date details. This unique kit makes two different holders, each to accommodate a 4 oz. mini mason jar (not included). Solid Oak's Make ram DIY home dcor is a retro art form with modern
- An easy-to-make plant hanger kit, to create two designs, both perfectly sized to hold small mason jars.
You've asked; we've answered, with a series of macramé kits to hold your potted plants or floral displays in Bo-Ho style with up-to-date details. This unique kit makes two different holders, each to accommodate a 4 oz. mini mason jar (not included).
Solid Oak's Make-ramé™ DIY home décor is a retro art form with modern style. A few simple knots and you get an amazing piece of wall art that will last for years. Create it by yourself to decompress or have a macramé party with some friends.
This kit includes:
- Lots of 2mm, off-white cord
- Wood hanging rods
- Clear instructions that walk you through each knot
All you need for tools will be scissors and a yardstick or meter stick - and, of course, small containers and plants or floral displays.
Time needed to create: 2-3 Hours
Finished size = 2.5 in. x 20 in. (5 cm x 50 cm)
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Shipping: Our items are shipped with $8.99 flat rate shipping. Most items ship within one or two business days. Orders over $65 (merchandise total after any discounts) ship free!
Returns: All of our items come with a 30-day hassle-free return policy.
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
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4.7 ★★★★★
Based on 25 reviews
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Product Reviews
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses.
The way the book describes various antics often had me chuckling or even laughing out loud:
"As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away."
It's full of insight about what makes a good game, or even a good remake of a game:
"One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new."
This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter.
If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026