SKU: 62906670379
areca palm leaf

areca palm leaf 26" Real Touch Silk Areca Palm Leaf Plant -Green

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Description

areca palm leaf 26" Real Touch Silk Areca Palm Leaf Plant -GreenStunningly beautiful, this 26" Real Touch Silk Areca Palm Leaf Plant in Green will bring the tropics straight into your home. Capture the captivating beauty of the tropics when you use this gorgeously bewitching faux tropical plant to brighten up any ambiance. Let it stand gracefully by your front door, in your living room or lounge, or place it on your covered patio to add a touch of 'summery' magic to any setting. Exquisitely crafted with an

Stunningly beautiful, this 26" Real Touch Silk Areca Palm Leaf Plant in Green will bring the tropics straight into your home. Capture the captivating beauty of the tropics when you use this gorgeously bewitching faux tropical plant to brighten up any ambiance. Let it stand gracefully by your front door, in your living room or lounge, or place it on your covered patio to add a touch of 'summery' magic to any setting. Exquisitely crafted with an artistic touch and with only the finest quality materials, our creations infuse the comforting glow of the tropics into any space with a natural realism that lasts forever.

Material breakdown: Eva 45%;plastic 40%;iron Wire 15%

  • Features - Real Touch petals/leaves for lifelike look and feel. See details below
  • Pack/Unit - This listing is for 1 pack. You will receive 12 items per pack. The photo shows 1 item.
  • Size - Height: 26"
  • Leaves - Count: 14 leaves per plant

Real Touch & Soft-Touch

Real Touch (also called "Natural Touch") refers to petals or foliage engineered to feel lifelike in-hand. These pieces use flexible compounds (often PU/latex-type materials or similar elastomers) to mimic the cool, slightly velvety feel and subtle thickness of fresh botanicals. You'll find Real Touch across flowers, plants, and trees where close-up realism matters.

Soft-Touch describes foliage made from softer plastics or latex-type materials with a smooth, pliable surface. It's designed for a gentle, natural hand feel while maintaining shape and color.

Note on terminology: Our manufacturers sometimes use these terms differently. If material feel is critical for your project, contact us and we can confirm the construction for a specific item.

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 62906670379

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Verified Purchase
Aurélien
Phoenix, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Bozeman, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
West Palm Beach, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Louisville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Chelsea, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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