SKU: 64850557117
peg perego amour

peg perego amour Primo Viaggio Slk Mon Amour Peg Perego

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Description

peg perego amour Primo Viaggio Slk Mon Amour Peg PeregoBabys first i Size car seat. Primo Viaggio SLK is the i Size car seat type approved under the new ECE R129 03 standard. With it, a child can travel in the rear facing position for longer, until their height is 87 cm and their weight 13 Kg (0 to 15 months). Moreover, it is also suitable for air travel. The car seat can also be secured to Peg Perego strollers and those of other brands using suitable adapters (accessories). Award winning infant car seat

Baby’s first i-Size car seat.
Primo Viaggio SLK is the i-Size car seat type-approved under the new ECE R129/03 standard. With it, a child can travel in the rear-facing position for longer, until their height is 87 cm and their weight 13 Kg (0 to 15 months). Moreover, it is also suitable for air travel.
The car seat can also be secured to Peg Perego strollers and those of other brands using suitable adapters (accessories).
Award-winning infant car seat
In the 2022 safety crash tests by Stiftung Warentest, ADAC, ÖAMTC and TCS, Primo Viaggio SLK car seat achieved an excellent rating 'good' with a final score of 1,9.
Safety and comfort
3-point harness with soft shoulder pads. Ergonomic seat with anatomical cushion for newborns. The backrest is more reclined than in the Primo Viaggio SL car seat.
Kinetic pods
Help to move forces away from your child in case of a side collision.
EPS
EPS inserts for absorbing shock from impacts. Better protection and comfort.
Adapts as your baby grows
The headrest and safety belts can be simultaneously adjusted to 6 different positions.
Dual-Stage Cushion
Extra comfort, support and safety from birth. The head cushion is made of memory foam and the lumbar support of polyurethane foam.
UPF 50+ hood
UPF 50+ adjustable hood with toy hook.
In the car
Babies can travel in the rear-facing position for longer, until they reach 87 cm in height. It must be installed using the car’s three-point safety belt or the i-Size Base (accessory).
From the car to the walk
Automatic attachment system on Peg Perego chassis.
Size 43 W x 61 H x 66 D
Weight 4 Kg
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SKU: 64850557117

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Vincent Marias
Alexandria, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Boise, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lowell, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
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Tyler aldrich
Port Orchard, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Belleville, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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