SKU: 67291985769
cedarcraft spruce self watering planter

cedarcraft spruce self watering planter Self-Watering Spruce Planter (21 x 47 x 32"H) – CedarCraft

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Description

cedarcraft spruce self watering planter Self-Watering Spruce Planter (21 x 47 x 32"H) – CedarCraftBuilt in 6 gallon self watering system Comfortable raised height for easy gardening Stained Canadian Spruce with a light grey stain Powder coated steel legs with locking casters Easy to assemble with clear instructions Great for patios, balconies, and small spaces Made in Canada from responsibly sourced materials Description The Self Watering Spruce Planter is designed for both first time gardeners and experienced growers. Whether you have a backyard

  • Built-in 6-gallon self-watering system
  • Comfortable raised height for easy gardening
  • Stained Canadian Spruce with a light grey stain
  • Powder-coated steel legs with locking casters
  • Easy to assemble with clear instructions
  • Great for patios, balconies, and small spaces
  • Made in Canada from responsibly sourced materials

 

Description

The Self-Watering Spruce Planter is designed for both first-time gardeners and experienced growers. Whether you have a backyard or a balcony, this elevated planter makes it easy to grow herbs, vegetables, and flowers—without the daily upkeep. 

Made from sustainably sourced Canadian Spruce with a light grey stain, adding urban elegance to your backyard garden. Powder-coated steel legs provide sturdy, weather-resistant support, while locking casters allow you to easily move the planter and secure it in place when needed.

The built-in 6-gallon reservoir delivers steady, consistent moisture to your plants—reducing the need for frequent watering and encouraging healthier growth. The raised height makes planting and harvesting more comfortable by easing pressure on your back and knees.

No yard? No problem. This planter is perfect for balconies, patios, decks, and other small outdoor spaces where traditional gardening isn’t possible. Designed with a focus on quality, comfort, and long-term performance, the Self-Watering Spruce Planter brings flexible, thriving gardens to life—season after season.

Features

  • Built-in self-watering system supports steady plant hydration
  • Raised height for comfortable gardening without bending or stooping
  • Crafted from sustainably sourced, stained Canadian Spruce with a light grey stain
  • Powder-coated steel legs with locking casters for easy movement and stability
  • Water level indicator and fill tube for easy maintenance
  • Straightforward assembly with clear, step-by-step instructions
  • Ideal for patios, balconies, and compact outdoor spaces
  • Made in Canada

Specifications

Feature

Details

Product Name

Self-Watering Spruce Planter with Casters

Dimensions

47" L × 21" W × 32" H (assembled, with casters)

Planting Area

45.5" L × 19.5" W × 8.5" D

Soil Capacity

4.8 cubic feet

Material

Canadian Spruce with light grey food grade stain and powder-coated aluminum legs

Water Reservoir Capacity

6 gallons

Legs

Rustproof aluminum with locking casters

Finish

Natural Spruce

Assembly

Efficient set-up with easy-to-follow instructions; screw gun or power drill recommended

Weight

~40–45 lbs

Manufactured In

Canada

Ideal For

Herbs, vegetables, flowers

Sustainability

PEFC-certified, responsibly harvested spruce

Additional Features

Water level indicator and fill tube for easy maintenance

Maintenance

Natural aging of stain and wood surface over time outdoors

Instructions

Assembly Instructions

More Information

Shipping

Support

Warranty

Frequently Asked Questions

Prop 65

Shipping Notes
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Exchange/Return Notes
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SKU: 67291985769

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C. Morelock
Dallas, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
Carnegie, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
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Verified Purchase
gd1701
Omaha, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Omaha, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
T
Tom
Cuba, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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