SKU: 68221009317
monstera deliciosa albo variegated

monstera deliciosa albo variegated Monstera Deliciosa var. Borsigiana Variegata Large

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Description

monstera deliciosa albo variegated Monstera Deliciosa var. Borsigiana Variegata LargeLuxurious marbled foliage for a statement indoor jungle Monstera deliciosa var. Borsigiana Variegata M Fast EU shipping Grown with love in the EU Pet toxic Summary: This variegated Monstera features dramatic white and green split leaves, turning any space into a high end botanical haveneasy to care for and utterly show stopping. Why You'll Love the Monstera Borsigiana Variegata Bold marbled foliage with creamy white variegationeach leaf is uniquely

Luxurious marbled foliage for a statement indoor jungle

Monstera deliciosa var. Borsigiana Variegata M | Fast EU shipping | Grown with love in the EU | Pet-toxic

Summary: This variegated Monstera features dramatic white and green split leaves, turning any space into a high-end botanical haven—easy to care for and utterly show-stopping.

✨ Why You'll Love the Monstera Borsigiana Variegata

  • Bold marbled foliage with creamy white variegation—each leaf is uniquely patterned
  • Elegant and architectural growth ideal for stylish German apartments
  • Moderately easy care for a variegated tropical gem
  • Purifies indoor air and uplifts any living space
  • Average height: 40–60 cm | Growth: Upright, vining habit—great for moss poles or support stakes

🌞 Light & Placement

Prefers bright, indirect light to maintain crisp variegation. Avoid full direct sun, which can scorch leaves. Ideal near east or north-facing windows with filtered light.

💧 Water & Humidity

Water when the top 2–3 cm of soil dries. Needs moderate to high humidity—mist regularly or use a pebble tray or humidifier, especially in winter.

🪴 Soil & Potting

Plant in an aroid mix rich in orchid bark, chunky compost, and perlite for airflow. Repot every 1–2 years in spring when root-bound, adding support for climbing growth.

🐾 Toxicity & Safety

Toxic to pets and humans if ingested due to calcium oxalate crystals. Keep out of reach from curious cats, dogs, and children.

🌱 Growth & Propagation

Moderate growth rate, slower than non-variegated types. Propagate using stem cuttings with at least one variegated node, ideally in water or sphagnum moss during warmer months.

📆 Seasonal & Special Care

Rotate and prune occasionally to maintain shape and encourage new variegated leaves. Fertilize monthly in spring and summer with a balanced liquid feed diluted to half strength.

🐛 Common Issues

Leaf yellowing or brown edges may indicate low humidity or irregular watering. Avoid overfertilizing, which can reduce variegation. Monitor for spider mites and treat with neem oil if needed.

🧬 Botanical Background

The Monstera deliciosa var. Borsigiana is a compact cultivar of the classic Swiss cheese plant, originating from Central American rainforests. This rare variegated version is a prized collector’s choice in European plant circles.

🛒 Ready to transform your home into a jungle paradise?

Add Monstera deliciosa var. Borsigiana Variegata M to your cart and enjoy fast, secure shipping across Germany and the EU!

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SKU: 68221009317

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4.1 ★★★★★
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Verified Purchase
Ryan
Alexandria, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Draper, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Louisville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Grantham, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Whiting, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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