SKU: 71856334851
kerb herbicide

kerb herbicide Quincept Herbicide quart (32 oz)

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Description

kerb herbicide Quincept Herbicide quart (32 oz)Quincept Herbicide provides post emergent control of over 200 broadleaf and grassy weeds. It contains a powerful combination of 3 active ingredients 2,4 D, Quinclorac, and Dicamba which effectively control unwanted weeds such as dandelion, black medic, chickweed, plantain, knotweed, oxalis, clover, thistle, crabgrass, foxtail, barnyardgrass, signalgrass, and more. It is perfect for late season rescue for weed escapes or as a clean up for areas that

Quincept Herbicide provides post-emergent control of over 200 broadleaf and grassy weeds. It contains a powerful combination of 3 active ingredients 2,4-D, Quinclorac, and Dicamba which effectively control unwanted weeds such as dandelion, black medic, chickweed, plantain, knotweed, oxalis, clover, thistle, crabgrass, foxtail, barnyardgrass, signalgrass, and more. It is perfect for late season rescue for weed escapes or as a clean-up for areas that did not receive a pre-emergent herbicide application in the spring. This product can be absorbed by both roots and foliage and translocated throughout the plant and is recommended for use on residential and non-residential turfgrasses, including lawns or grounds around residential and commercial establishments, parks, airports, roadsides, schools, picnic grounds, athletic fields, cemeteries, golf courses, and sod farms. Ideal for broadcast spray or spot applications. Available in 2.5-gallon jug.

Available Sizes:

  • Quincept Herbicide – quart
  • Quincept Herbicide – 2.5 gallon

For use in California: Biotypes of large and smooth crabgrass in California have shown varied response to this product. If control failure occurs following a full or split application, DO NOT reapply this product. Change to a herbicide with a different mode of action.


DIRECTIONS FOR USE

It is a violation of Federal Law to use this product in a manner inconsistent with its labeling. Read entire label before using this product. Use strictly in accordance with label precautionary statement and directions.

Do not apply this product in a way that will contact workers or other persons, either directly or through drift. Only protected handlers may be in the area during application. Keep people and pets out of the area during application. For any requirements specific to your State or Tribe, consult the agency responsible for pesticide regulation.

USE RESTRICTIONS

Do not apply this product by air or through any type of irrigation equipment. Do not use on golf course greens, tees and collars. Do not use on lawns with desirable clovers or legumes or on ornamentals. Not for use on sod farms in Arizona. For use in New York by spot treatment only (spray individual weeds only; adjust the sprayer to coarse spray to minimize wind drift, apply to the center of the weeds and spray to lightly cover). For use-specific restrictions in application rates and number of applications, please see APPLICATION INSTRUCTIONS AND RESTRICTIONS section.

USE TIMING

Apply Quincept to actively growing weeds as a postemergence broadcast or spot spray. Follow-up applications may be required for dense infestations of broadleaf and grassy weeds. Under certain conditions, application of Quincept made to annual grasses at 2 to 4-tiller may not provide complete control.

NEWLY SEEDED AREAS:

The application of Quincept to grass seedlings is not recommended until after the third mowing.

NEWLY SODDED, SPRIGGED, OR PLUGGED AREAS:

The application of Quincept to newly sodded, sprigged, or plugged grasses should be delayed until 3 to 4 weeks after the sodding, sprigging, or plugging operations. Delay applications for 4 weeks after seeding and emergence of Kentucky Bluegrass, Perennial Ryegrass and Fine Fescues.

SEEDING:

Delay applications for 4 weeks after seeding and emergence of turf species listed on this label.

MOWING:

It is recommended to not mow for two days before or two days after application. Clippings for the first three mowings should be left in the application area. Do not use clippings as mulch or compost around flowers, ornamentals, trees, or in vegetable gardens.

IRRIGATION AND RAINFALL:

If soil moisture is not sufficient prior to application, irrigation may improve weed control. For best results, DO NOT water or irrigate for 24 hours after application. If rainfall does not occur in 2 to 7 days after application, irrigation of at least one-half inch is required.

Do not apply this product by air or through any type of irrigation equipment.

MIXING INSTRUCTIONS:

Begin with a clean spray tank. Fill the spray tank with one-half the required amount of clean water. Slowly add Quincept while agitating, then complete filling the tank with water. maintain continuous agitation until spraying is complete. If left standing for extended periods of time, re-agitate to assure uniformity of the spray mixture.

Adding adjuvants may cause slight leaf burn, but turf vigor is not reduced. Delaying applications when relative humidity and temperatures are high may help to avoid potential for leaf burn and turfgrass damage. Low mowing heights may also increase the possibility of turf injury. The addition of chelated iron or sprayable solution nitrogen fertilizer will reduce slight yellowing.

For best results, the addition of methylated seed oil is recommended when it meets all of the following criteria.

  • be non-phytotoxic
  • contain only EPA-exempt ingredients
  • provide good mixing quality in the jar test.
  • be successful in local experience

Including additives when tank mixing with emulsifiable concentrate (EC) products may cause phytotoxicity. Adding oil, wetting agent, or other appropriate surfactant to the spray may be used to increase effectiveness on weeds but doing so may reduce selectivity to turf resulting in turf damage. Clean and rinse spray equipment using soap or detergent and water, and rinse thoroughly before reuse for other sprays.

This product can be mixed with some liquid fertilizers or liquid iron materials. Because liquid fertilizers and liquid iron differ in pH, free ammonia content, density, salt concentration and percentage of water, a compatibility test is recommended prior to mixing in the application equipment. All regulations, either State or Federal, relating to the application of liquid fertilizers or liquid iron and this product must be strictly followed.

Quincept may be tank mixed with EPA-registered preemergent herbicides (if compatible) for extended residual control. It is the pesticide user's responsibility to ensure that all products in the listed mixtures are registered for the intended use. Users must follow the most restrictive directions for use and precautionary statements of each product in the tank mixture.

The following compatibility test should always be performed prior to full-scale tank mixing.

  1. Pour 18 ounces of water into a quart jar.
  2. Add 1 ounce of either the liquid fertilizer or liquid iron to be used.
  3. Add 1 ounce of this product.
  4. Close jar and shake well.
  5. Watch the mixture for several seconds after shaking and check again after 30 minutes.
  6. If the mixture does not show signs of separating, the combination may be used. If the mixture foams excessively, gels, separates or gets very thick, do not combine for field application.
  7. Compatibility may be improved by the use of a compatibility agent. Follow the previously outlined test procedures and add 1/6 ounce of the compatibility agent between steps (the compatibility agent must be added to the fertilizer or iron before adding this product).
  8. If the mixture does not separate, gel, foam or get very thick, it may be used for field application. Mix only the amount to be sprayed. Do not allow to stand overnight.
  9. Sprayer Cleaning: Clean application equipment thoroughly before and after application to prevent cross contamination. Use a strong detergent or approved spray tank cleaner and rinse thoroughly.

POSTEMERGENT BROADLEAF WEED CONTROL

Quincept will control or suppress the following list of broadleaf weeds. For best results, apply this product when weeds are actively growing and in early stages of growth. More mature weeds will be more difficult to control and may require a second application. mature, drought-stressed weeds will be more difficult to control so adequate soil moisture is preferred. Adverse or extreme environmental conditions such as poor soil conditions, high temperatures, drought, and cultural conditions may affect the performance of this product.

Do not broadcast apply this product above 90 degrees Fahrenheit. Spot treatments above 90 degrees Fahrenheit may result in some turf injury.

BROADLEAF WEEDS CONTROLLED:

Alder, Annual yellow sweet clover, Artichoke, Austrian fieldcress, Bedstraw, Beggartick, Biden, Bindweed, Bird vetch, Bitterweed, Bitter wintercress, Black-eyed Susan, Black medic, Black mustard, Black-seed plantain, Blessed thistle, Blue lettuce, Blue vervain, Boxelder, Bracted plantain, Brassbuttons, Bristly oxtongue, Broadleaf dock, Broadleaf plantain, Broomweed, Buckhorn, Buckhorn plantain, Bulbous buttercup, Bull nettle, Bull thistle, Burdock, Burning nettle, Bur ragweed, Burweed, Buttercup, Canada thistle, Carolina Geranium, Carpetweed, Catchweed bedstraw, Catsear, Catnip, Chickweed, Chicory, Cinquefoil, Common Chickweed, Common mullein, Common sowthistle, Corn chamomile, Creeping Jenny, Crimson clover, Croton, Cudweed, Curly dock, Curly indigo, Dandelion, Dead nettle, Dock, Dollar weed, Dogbane, Dogfennel, Elderberry, English daisy, Fall dandelion, False dandelion, False flax, False sunflower, Fiddleneck, Field bindweed, Field pansy, Fleabane (daisy), Flixweed, Florida betony, Florida pusley, Frenchweed, Galinsoga, Gralic mustard, Goathead, Goatsbeard, Goldenrod, Ground ivy, Gumweed, Hairy bittercress, Hairy fleabane, Hawkweed, Healall, Heartleaf drymary, Hedge bindweed, Hedge mustard, Hemp, Henbit, Hoary cress, Horsetail, Indiana mallow, Ironweed, Jewelweed, Jimsonweed, Kochia, Knawel, Knotweed, Lamsquarter, Lespedeza, Locoweed, Lupine, Mallow, Marshelder, Matchweed, Mexicanweed, Milk vetch, Milkweed bloodflower, Mugwort, Morningglory, Mousear chickweed, Musk thistle, Mustard, Narrowleaf plantain, Narrowleaf vetch, Nettle, Orange hawkweed, Oxalis, Oxeye daisy, Parsley-piert, Parsnip, Pearlwort, Pennycress, Pennywort, Peppergrass, Pepperweed, Pigweed, Pineywoods bedstraw, Plains coreopsis, Plantain, Poison hemlock, Poison ivy, Poison oak, Pokeweed, Poorjoe, Povertyweed, Prostrate spurge, Prostrate vervain, Puncture vine, Purslane, Ragweed, Red clover, Redroot pigweed, Red sorrel, Redstem filaree, Russian thistle, St. Johnswort, Scarlet pimpernel, Scotch thistle, Sheep sorrel, Shepherdspurse, Slender plantain, Smallflower galinsoga, Smartweed, Smooth dock, Smooth pigweed, Sneezeweed, Southern wild rose, Sowthistle, Spanishneedle, Spatterdock, Speedwell, Spiny amaranth, Spiny cocklebur, Spotted catsear, Spotted knapweed, Spotted spurge, Spurge, Spurweed, Stinging nettle, Stinkweed, Stitchwort, Strawberry clover, Sumac, Sunflower, Sweet clover, Tall nettle, Thistle, Tick trefoil, Toadflax, Trailing crownvetch, Tumble mustard, Tumble pigweed, Tumbleweed, Velvetleaf, Venice mallow, Veronica, Vervain, Vetch, Violet (wild), Virginia buttonweed, Virginia creeper, Virginia pepperweed, Wavyleaf bullthistle, Western clematis, Western salsify, White clover, White mustard, Wild aster, Wild buckwheat, Wild carrot, Wild four-o'-clock, Wild garlic, Wild geranium, Wild lettuce, Wild marigold, Wild onion, Wild parsnip, Wild radish, Wild rape, Wild strawberry, Wild sweet potato, Wild vetch, Willow, Witchweed, Woodsorrel, Woolly croton, Woolly morningglory, Woolly plantain, Yarrow, Yellow rocket, Yellowflower pepperweed.

POSTEMERGENT CONTROL OF GRASSY WEEDS

This product can provide control and suppression of certain grassy weeds. For best results, apply this product when weeds are actively growing and in early stages of growth. More mature grasses will be more difficult to control and may require a second application. Mature, drought-stressed grassy weeds will be more difficult to control so adequate soil moisture is preferred. Adverse or extreme environmental conditions such as poor soil conditions, high temperatures, drought and cultural conditions may affect the performance of this product. Do not broadcast apply this product above 90 degrees Fahrenheit. Spot treatments above 90 degrees Fahrenheit may result in some turf injury.

GRASSY WEED CONTROL

Barnyardgrass, Crabgrass (large), Crabgrass (smooth), Foxtail (giant), Foxtail (green), Foxtail (yellow), Signalgrass (broadleaf).

Under certain conditions annual grasses at the 2 to 4-tiller stage may not be completely controlled and a sequential application may be needed at 14 to 21 days.

APPLICATION INSTRUCTIONS AND RESTRICTIONS

ORNAMENTAL TURF AND SOD

Ensure that spray volumes are adequate to completely cover weeds, especially when dense weed infestation make it difficult to completely cover foliage of target weeds. Early applications of this product will not control weeds germinating later in the season so a second application may be necessary.

Broadcast Treatment: Apply at a rate of 7 to 8 pints/A (112 to 128 fl. oz./A) in a spray volume of 20 to 300 gal/A (0.5 to 6.9 gal/1,000 sq. ft.). Do not exceed 2 broadcast applications per year, excluding spot treatment. For sod, the minimum retreatment interval is 21 days. Do not apply greater than 16 pints of this product per acre per year.

Spot Treatment: Apply at a rate of 2.6 to 2.9 fl. oz. per 1,000 sq. ft. in a spray volume of 1 gal. Do not apply greater than 16 pints of this product per acre per year.

NON-TURF AREAS

Control of Annual and Perennial Plants:

Ensure that spray volumes are adequate to completely cover weeds, especially when dense weed infestations make it difficult to completely cover foliage of target weeds. Early applications of this product will not control weeds germinating later in the season so a second application may be necessary.

Broadcast Treatment: Apply at a rate of 7 to 8 pints/A (112 to 128 fl. oz./A) in a spray volume of 20 to 300 gal/A (0.5 to 6.9 gal/1,000 sq. ft.). Do not exceed 2 broadcast applications per year, excluding spot treatments, with a minimum retreatment interval of 30 days. Do not apply greater than 16 pints of this product per acre per year.

Spot Treatment: Apply at a rate of 2.6 to 2.9 fl. oz. per 1,000 sq. ft. in a spray volume of 1 gal. Do not apply greater than 16 pints of this product per acre per year.

Control of Woody Plants:

For control of woody plants, apply to both stems and foliage any time from the time foliage is completely matured until the time plants start to go dormant. All leaves, stems and suckers must be completely wet to the ground line for effective control. Regrowth may be anticipated on the more hardy species.

Broadcast Treatment: Apply at a rate of 7 to 8 pints/A (112 to 128 fl. oz./A) in a spray volume of 20 to 300 gal/A (0.5 to 6.9 gal/1,000 sq. ft.). Do not exceed 2 broadcast applications per year, excluding spot treatments. Do not apply greater than 16 pints of this product per acre per year.

Spot Treatment: Apply at a rate of 2.6 to 2.9 fl. oz. per 1,000 sq. ft. in a spray volume of 1 gal. Do not apply greater than 16 pints of this product per acre per year.

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SKU: 71856334851

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4.6 ★★★★★
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Verified Purchase
Chey Ellis
Cuba, US
★★★★★ 4
Perfect Summer RomCom
Format: Audiobook
Typical Meghan Quinn laugh out loud fun! There is no author on this planet who can make me laugh out loud while reading book the way Meghan Quinn can. This is such a perfect summer read with such a fun cast of characters, dirty humor, and healthy communication between our main characters! I need a sequel of Aunt Kitty and Rupert ASAP.
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Reviewed in the United States on May 13, 2026
B
Verified Purchase
Brittany
Chelsea, US
★★★★★ 3
a swing and a … 3rd base run
Format: Kindle
I want to preface this by saying Meghan Quinn is in the top 5 authors for me & for 90% of this book I was giggling & kicking my feet. Very princess & the frog (but sexy) of her - but the 3rd act drama honestly felt forced and kinda like drama for drama’s sake. I was annoyed with the quick acquiescence of our leading man over such a silly little thing, but luckily the annoying bit was short lived. it did take me out of the story long enough that I dropped it down to 4.25 stars.
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Reviewed in the United States on May 21, 2026
T
Verified Purchase
The Bookwyrm Speaks
West Palm Beach, US
★★★★★ 5
Just such a fun story!
Format: Kindle
LitRPG/GameLit is a hit or miss genre to me, often concentrating on gimmicks with stats or using harem elements to draw in fans instead of concentrating on creating a good story with strong world building. With that said, the hits in the genre can stand up with the best of more traditional fantasy and sci-fi. Dungeon Crawler Carl definitely fits into the hit category for me. In fact, I rate it as highly as my favorites in the genre, 8-Bit Bastards by Joshua Mason and Mogworld by Yahtzee Crowshaw. The world building is just fantastic in this story. The idea that aliens would destroy all above ground structures, and then re-purpose them into an underground dungeon like a Role Playing Game is just crazy, but it works. Then inhabiting that dungeon with a mix of aliens and more traditional fantasy creatures, and some hilarious plays on modern culture (the KraKaren, for example) just shows the author’s creativity and warped sense of humor. The world is just basically an intergalactic reality tv show, but with real life consequences. And this is where the fantastic cast of characters comes in. Carl, the erstwhile title character, is just kind of an everyman, a Coast Guard vet who was just kind of meandering through life when the aliens came a knocking. Babysitting his soon to be ex-girlfriend Bea’s cat, Princess Donut, a prize winning show cat, he lucks out as she escaped out the window and he had to chase her outside when the buildings all collapsed. It only gets crazier from there, as he and all the survivors are told they have a specified time to find a stairway leading to the dungeon to try and save their planet, or be stuck on a barren waste of an earth. Carl, unfortunately, chased the cat out in his boxers, a leather jacket, and Bea’s crocs. So armored, he starts his adventures in the dungeon, as he must try and keep himself and Donut alive in the dungeon, while most of the things in the dungeon are trying to kill the “players”. Can you say Goblin Killdozer? Because Carl and Donut meet one soon enough, in a hilariously dangerous first contact. It only gets crazier from there as Donut is given intelligence through a prize in a lootbox, and becomes a player in her own right. She’s still a cat, though, so this leads to some hilarious situations as well, as they proceed through the dungeon to reach the second floor of eighteen. The rest of the characters are a lot of fun, ranging from an alien mentor in the tutorial guild that tries to help them while not getting in trouble, to a group of players escorting a bunch of people from a retirement home through the dungeon. This is hilarious and sad in turns, and is definitely not something I expected to see. The villains are the usual mix of bosses you’d expect in a dungeon, but with funny twists on them. They are also, in some cases, transformed humans who are playing a part against their will, making the fight against them that much more difficult. There are some choices Carl and Donut have to make that are heart wrenching, to say the least. It was not something I expected, but it added a whole new layer to both the character choices and the story. Some of the villains were just hilarious plays on pop culture, such as multi-level marketing fairies. The aliens that run the game are also an interesting bunch, giving a whole new meaning to cut throat businesspeople. Oh, and before I forget. The AI voice announcer is a total jerk, in possibly the most hilarious voiceover ever. The narration is performed by one of my favorite narrators, Jeff Hays. I have been a fan of his for years, because his production company, Soundbooth Theater, is one of the best in the audiobook market. He does such a fantastic job of bringing this story to life. Whether it be the voices of the various characters or the AI voiceover, which is hilarious, he gives each character a unique and very distinct voice all their own. You are never in doubt about who is speaking. Its hilarious when he has to read out Donut’s text messages on the chat, since she texts in all caps and he actually emphasizes that. It’s the little touches that really stand out, and his narrative pace is so perfect, he can give classes on how to do it right. If you have the chance, I recommend the audio version. I was so sad to see this book end. I was so enthralled in it, I was shocked when it ended, but I knew there were more books in the series on audio already, so I have that to look forward to. If you are a fan of LitRPG/GameLit, or just funny fantasy dungeon crawler stories, I think you can find something to enjoy here. I highly recommend this book, and the audio version especially. You won’t be disappointed.
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Reviewed in the United States on August 30, 2021
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Verified Purchase
Jamie Smith
Massapequa, US
★★★★★ 5
Hunger Games, Hitchhiker's Guide, and Idiocracy all blended together
Format: Kindle
This is one of my favorite series I've read in years. I'll start with a summary of the basic premise of the series. There are some mild spoilers here but it's what I would have wanted to know before going in to the series: Former Coast Guard sailor Carl is just trying to get his cat out of a tree at 2AM in the morning when the alien Borant Corporation takes over the planet in the blink of an eye, killing the majority of the population. Carl, and others who've survived the initial assault, are then encouraged to enter a Hunger-Games-style elimination contest taking place under the surface of the planet. If any humans can survive all 18 levels of the World Dungeon, they will be granted back control of their planet and all its resources (as well as free health care for life). As it's better than freezing to death in a ruined city, Carl descends the stairway to find a world where high fantasy is brought to life through incredible technology, muddled together with distorted echoes of Earth life. In fact, the events inside the dungeon are being broadcast live as the latest season of Dungeon Crawler World, the most popular reality TV series in the known universe, watched regularly by quadrillions of sophonts. If Carl wants to stay alive, let alone make progress, he'll have to face crafty goblins, meth-addicted llamas, giant wasps, and many, many even weirder things. But like any reality show, being charismatic and sticking with the program also matters: attracting fans and alien sponsors will net him the best equipment, while deviating too far from the showrunners' intended story could see his struggle... accelerated. However, he doesn't have to do all this alone: the game has gifted his cat Donut with human-level intelligence and potent magic powers, turning her into a sassy, shoulder-mounted, spell-launching companion with a big personality. Over time, they find other allies as well within the labyrinth, people whose struggles they can relate to and whose backs they can watch. But before long, Carl and Donut realize that winning the dungeon isn't what they should be after. What they really want is to break the game, and to break it so badly that the rich aliens who organized it will regret the day they made others fight and die for their own amusement. Story-wise, I'd say this series is about 40% Hunger Games (similar basic structure), 40% Hitchhiker's Guide to the Galaxy (you will meet the many alien races that populate our galaxy and learn how each one is flawed in its own ways), and 20% Idiocracy (advanced technology... hasn't exactly made people, or aliens, smarter). It manages to be funny, suspenseful, and surprisingly sweet all at the same time, while being more than a bit of a social commentary. If you sometimes feel like the people at the top of our society don't... exactly have ordinary people's best interests at heart... this series may be for you. I've read all seven books so far, some of them twice, and am eagerly awaiting the eighth!
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Reviewed in the United States on March 7, 2026
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Jim Farmer
Waukegan, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
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Reviewed in the United States on October 8, 2025

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