SKU: 81780216730
maxi cosi peri travel system

maxi cosi peri travel system Tayla™ Max Peri™ 180° Rotating Infant Car Seat Travel System in Desert – Maxi-Cosi

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Description

maxi cosi peri travel system Tayla™ Max Peri™ 180° Rotating Infant Car Seat Travel System in Desert – Maxi-CosiThis Maxi Cosi bundle comes with the Peri 180 Rotating Infant Car Seat and Tayla Max Modular Stroller, both in the Desert Wonder fashion, usually sold separately. Pairing the pieces together creates a travel system that can be used from birth. Maxi Cosi Tayla Max Modular Stroller This stroller offers multiple modes of use to carry your newborn through toddlerhood, upright or fully reclined and facing you or the world ahead. The unique QuikCarriage

This Maxi-Cosi bundle comes with the Peri 180 Rotating Infant Car Seat and Tayla Max Modular Stroller, both in the Desert Wonder fashion, usually sold separately. Pairing the pieces together creates a travel system that can be used from birth.

Maxi-Cosi Tayla Max Modular Stroller

This stroller offers multiple modes of use to carry your newborn through toddlerhood, upright or fully reclined and facing you or the world ahead. The unique QuikCarriage feature allows the upright stroller seat to convert to a lie-flat carriage so you can easily change positions.

In stroller mode, choose from four reclining positions to give your little one a relaxing ride. The 360° MaxShade canopy provides UPF 50 protection and unzips to extend the mesh privacy panel, which covers the entire seat. Stay connected and provide added ventilation by unzipping the mesh peek-a-boo window. The seat cushion is both machine washable and reversible: choose breathable mesh fabric for warmer days and cozy knit for cooler ones.

Tuck all you need for your excursions in the extra-large storage basket that holds up to 25 lbs. It also has a lightweight frame with SmoothRide tire technology for nimble maneuvering and four handle positions for a more comfortable push.

Maxi-Cosi Peri 180 Rotating Infant Car Seat & Base

Make their world go ‘round with Peri™ 180°, our new rotating infant car seat featuring FlexiSpin rotation technology. Peri makes getting your little one in and out of their car seat easier than ever and reduces back strain. It is also the lightest rotating infant car seat available at under 8 lbs.*, so carrying it is a breeze. For rear-facing babies from 4–30 lbs. and up to 32".

Peri 180° also features TensionFix™, which solves the most common installation problem 7 out of 10 parents unknowingly have––loose vehicle belt tension. TensionFix is our patent-pending red-to-green indicator that shows you when your belt has tension. We designed Peri with thoughtful features to make the journey with your little one easier for you both. Parents will love that they don’t need to rethread the QuikFit harness when baby grows, as the 6-position headrest and harness can be easily adjusted at the same time with one hand. 5 recline positions provide a better fit during installation. Our ClipQuik™ Magnetic Chest Clip is designed for fast, struggle-free buckling. And our new canopy design zips out to extend, providing full-coverage sun protection and privacy for your little one.

For a car seat this special, we knew we needed a fresh, new name. And what says “new” better than the color green. Short for peridot, the beautiful green gemstone, symbolizing newness and calm, Peri’s here to bring the calm to your car rides.

*without canopy and inserts, which weigh approx. 1 lb.

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SKU: 81780216730

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SkyGuardian
Louisville, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Port Orchard, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Houston, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
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Paul Killman
Alexandria, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025
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David Patton
Houston, US
★★★★★ 5
Good book
Format: Paperback
My professor in game design told us to grab a book like this. Good book!
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Reviewed in the United States on August 18, 2025

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