SKU: 82769444368
scaun peg perego

scaun peg perego Peg Perego Viaggio Shuttle 120 Booster – Baby Grand

Sale price$23.47 Regular price$26.08
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Description

scaun peg perego Peg Perego Viaggio Shuttle 120 Booster – Baby GrandGrowing children will get a boost in safety with the Viaggio Shuttle. An Integrated Rigid LATCH system allows for the Shuttle to connect to the vehicle LATCH anchors for perfect placement. If a vehicle does not have anchors, the Integrated Rigid LATCH can be pushed back into the booster, making it simple to use in ANY vehicle. Stability Unique to the Viaggio Shuttle is its Integrated Rigid LATCH system. This allows for perfect stability of the booster

Growing children will get a boost in safety with the Viaggio Shuttle. An Integrated Rigid LATCH system allows for the Shuttle to connect to the vehicle LATCH anchors for perfect placement. If a vehicle does not have anchors, the Integrated Rigid LATCH can be pushed back into the booster, making it simple to use in ANY vehicle.

Stability

Unique to the Viaggio Shuttle is its Integrated Rigid LATCH system. This allows for perfect stability of the booster seat, whether a passenger is present or not. If the Shuttle is placed in a position with no LATCH anchors, the Rigid LATCH can be tucked back into the Shuttle, allowing for a great fit. An innovative Blind Lock Attaching System prevents the Shuttle from being accidentally released from another passenger.

Dual Layer Comfort

Ideal for long journeys, the Viaggio Shuttle is designed to be extremely comfortable thanks to its double layer of expanded material:

  • The first layer is EPS (Expanded Poly Styrene), which helps absorb deceleration in the event of a collision.
  • The second layer is Expanded Polyurethane, which is softer and ergonomically shaped to offer maximum comfort, even during the longest journeys.
  • The Details The Viaggio Shuttle includes a cup holder, carrying handle for easy transportation and a shoulder clip for proper positioning. Fashionable microfiber upholstery (that is easy to remove and machine washable!) help give the Shuttle a look that will go well in any car interior.

    • Rigid LATCH: Integrated rigid LATCH allows for easy installation and stability. The rigid LATCH can also tuck into the seat when it is not in use.
    • Blind Lock Attaching System: Prevents the car seat from being accidentally released by another passenger.
    • Seat: Soft, anatomically-shaped, with a ?Super? layer of soft urethane foam for extra comfort on long journeys
    • Forward Facing: The Shuttle is a forward-facing booster seat with weight limitation of 120 lbs and a maximum height of 63?
    • Cup Holder: One clip-on cup holder is included with the Shuttle
    • EPS: Energy-absorbing foam, Expanded Poly Styrene, in head rest and side wings protect child?s head and torso from impact forces.
    • Comfort Recline: The reclining seat can be set in five different positions, regardless of the postion of the car?s backrest, so that children can be perfectly relaxed -- even on long journeys.
    • Fashion Forward: Upholstered with a variety of fashionable collections, in materials that will keep child comfortable.
    • Performance Fabric: Innovative microfiber fabric on seat is breathable and absorbs moisture - keeping the child cool and comfortable.
    • Shoulder Clip: Includes an adjustable shoulder clip that keeps shoulder belt at the correct height and position.
    • Carry Handle: A carry handle is located on the Shuttle for easy transportation
    • Made in Italy: All Peg Perego baby products are Made in Italy. From concept, to creation, every step in the process is performed by Peg Perego and no one else.

    Specifications:

    • Weight capacity: Up to 120 lbs
    • Height capacity: Up to 63"
    • Product weight: 6.75 lbs
    • Product dimensions (in): 9.5 H x 17.25 L x 16 W
    Shipping Notes
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    Exchange/Return Notes
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    • Final sale items are not eligible for returns or exchanges.
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    SKU: 82769444368

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    4.2 ★★★★★
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    Znapp
    Chelsea, US
    ★★★★★ 5
    An absolute must for everyone dabbling with Unity 6 Game Development
    Format: Paperback
    Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on January 3, 2026
    C
    Christopher West
    Charlottesville, US
    ★★★★★ 5
    A Seasoned Developer's Fresh Perspective on Game Development
    Format: Paperback
    Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 21, 2025
    B
    Blake Lynch
    Massapequa, US
    ★★★★★ 5
    A Worthy Touchstone for Anyone Who Wants to Master Unity
    Format: Paperback
    Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 16, 2025
    M
    Mel
    Fort Morgan, US
    ★★★★★ 4
    Pretty good beginner book, very user friendly covers Development and Design
    Format: Paperback, Format: Paperback
    I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 1, 2025
    S
    SkyGuardian
    Cuba, US
    ★★★★★ 5
    This is a game changer in Unity!
    Format: Paperback
    The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 15, 2025

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