SKU: 83747120733
peg perego duette stroller

peg perego duette stroller Peg Perego 2010 Duette SW Seats in Java

Sale price$18.93 Regular price$21.03
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Description

peg perego duette stroller Peg Perego 2010 Duette SW Seats in JavaPlease note that this is for the SEATS ONLY. The below description refers to the complete stroller as it would be when the seats are attached to the chassis (sold separately). Duette SW holds two children and drives like a dream, with large wheels, all wheel suspension, rear brakes, adjustable seats and a steering wheel! Height and angle adjustable steering wheel with front wheel lock for excellent control. Travel System compatible two stroller seats

Please note that this is for the SEATS ONLY. The below description refers to the complete stroller as it would be when the seats are attached to the chassis (sold separately).

Duette SW holds two children and drives like a dream, with large wheels, all-wheel suspension, rear brakes, adjustable seats and a steering wheel!

  • Height and angle adjustable steering wheel with front wheel lock for excellent control.
  • Travel System-compatible-two stroller seats or two Primo Viaggio SIP 30/30 car seats attach directly to the chassis, (chassis sold separatly).
  • Includes individual stroller seats, hoods and leg covers for each child.
  • Equipped with unique five-point "Freedom of Movement" harnesses.
  • Centrally controlled brakes on the rear wheels.
  • Large storage basket folds up with the chassis.
  • Can be carried by two adults with children in it, using the side handles.
  • Seats have fully reclining four-position backrests and two-position footrests.
  • Seats may be positioned facing the front, rear or each other.
  • Steering handlebar effortlessly steers the front wheels.
  • Adjustable hoods with zip-open ventilation and fitted covers for each seat.
  • Beautiful Italian upholstery is removable and hand-washable.
  • Front bumper bars can be removed for toddlers.
  • JPMA safety certified.
  • Made in Italy.
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SKU: 83747120733

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4.3 ★★★★★
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Aurélien
West Palm Beach, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Battle Creek, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Omaha, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Lexington, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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