SKU: 86578634022
grass seed and wildflower mix

grass seed and wildflower mix California Wild Lawn Seed Mix

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Description

grass seed and wildflower mix California Wild Lawn Seed MixA low grow, low water, low maintenance, fire wise, wildflower and native grass lawn that supports pollinators. Inspired by the super bloom meadows of California, we developed this as an alternative to traditional lawns. Unlike non native turf grass (with its high water requirements and low ecological value), our California Wild Lawn provides: Native grasses and wildflowers comprising a low stature meadow that you can actually walk on. Infrequent

A low-grow, low-water, low-maintenance, fire-wise, wildflower and native grass lawn that supports pollinators.

Inspired by the super-bloom meadows of California, we developed this as an alternative to traditional lawns.

Unlike non-native turf grass (with its high-water requirements and low ecological value), our California Wild Lawn provides:

  • Native grasses and wildflowers comprising a low-stature meadow that you can actually walk on. 
  • Infrequent mowing. Cut the lawn low at the beginning of the summer dry season to eliminate combustible biomass, in periods of abundant rainfall, let it grow lush with flowers.
  • A water-smart ground cover that does not require irrigation beyond initial establishment -- in the event of a drought, just mow it low and let it remain dormant. Life will spring back when natural rains return.
  • A dazzling color display that feeds native bees, butterflies, and songbirds, and richly textured native grass that resemble a wild grassland.

Mix Composition:

Re-Seeding Annual Wildflowers (49%): California Goldfields (Lasthenia californica), Five Spot (Nemophila maculata), Red Maids (Calandrinia ciliata), Farewell to Spring (Clarkia amoena), Tomcat Clover (Trifolium wildenovii), Tidy Tips (Layia platyglossa), Chinese Houses (Collinsia heterophylla), Bird’s Eye (Gilia tricolor), Bicolor Lupine (Lupinus bicolor), California Bluebell (Phacelia campanularia), Dwarf California Poppy (Eschscholzia caespitosa), Foothill Clover (Trifolium ciliolatum), Maiden Clover (Trifolium microcephalum), Baby Blue Eyes (Nemophila menziesii), Owl’s Clover (Castilleja exserta), Goldfields (Lasthenia glabrata)

Perennial Wildflowers (6%): Springbank Clover (Trifolium wormskioldii), Perennial California Poppy (Eschscholzia californica var. Martima), turf-type Western yarrow (Achillea millefolium ‘Yaak’)

Native Grasses (55%): Seashore Bentgrass (Agrostis pallens), Three Week Fescue (Festuca microstachys), Idaho Fescue (Festuca idahoensis), Molate Red Fescue (Festuca rubra ‘Molate’), California Oatgrass (Danthonia californica), Western Fescue (Festuca occidentalis), Prairie Junegrass (Koeleria macrantha)

Appropriate Range: This mix is well adapted to most locations from Southern Oregon through Southern California, at elevations ranging from sea-level to about 3,000 feet, and areas with an average of 10 or more inches of annual precipitation. (Note this mix will do okay in dry areas, such as the southern San Joaquin Valley, but may need supplemental irrigation for establishment).

Butterfly Host Plants: The various plants in this mix are likely caterpillar host plants for the following butterflies: Springbank Clover, Maiden Clover, Foothill Clover and Tomcat Clover: western cloudywing (Thorybes diversus), Queen Alexandra’s sulphur (Colias alexandra), Shasta blue (Plebejus shasta), greenish blue (Plebejus saepiolus), Chinese Houses, Owl’s Clover, and Farewell to Spring: Pacific green sphinx moth (Proserpinus lucidus), Grasses: sandhill skipper (Polites sabuleti), roadside skipper (Amblyscirtes vialis), Sonora skipper (Polites sonora), Linsey’s skipper (Hesperia lindseyi), western branded skipper (Hesperia colorado).

Establishment Recommendations: This mix is best established from Autumn through late Winter in most locations, but can be started at other times with supplemental irrigation during initial establishment. (If established with supplemental irrigation, watering should be discontinued at the beginning of the next rainy season).

Seed should be surface-scattered directly onto well-prepared bare-ground. Existing lawns can be removed and replaced with this mix by using a sod-cutter, herbicides, or by smothering with tarps or cardboard. Please see our basic site preparation guidelines here for an overview. Note that new planting sites (where there previously was no lawn) should be largely free of competing weed seed such as cheatgrass and may need several seasons of preparation to create a clean seed bed.

Maintenance and Fire Notes: While the species in this seed mix are relatively low stature, in conditions with excellent soil fertility and moisture, the mature flowering canopy can reach more that 18-inches in height. Selective cutting with secateurs, a scythe, or string trimmer can manage height expectations during the growing season.

Note that while this wild lawn is great alternative to traditional lawns and can tolerate occasional foot traffic, it is not as durable as non-native turf grass. We do not recommend this mix for high-traffic areas, including areas with significant pet activity.

Natural California grasslands largely go dormant in summer with the onset of the dry season. To reduce fire-risk, we recommend cutting down the wild lawn after flowering, and before the lawn completely dries out. (Mowing to about 4-inches is ideal, and rough cutting with a scythe is an excellent, wildlife-friendly option). The mowed biomass should be either cut and bagged, or raked up and removed from the site. (Note that to preserve small invertebrate life in the lawn clippings, the mowed material can be composted in a safe nearby location and occasionally watered to reduce combustibility and enhance composting efficiency.

This list is informed by fire-wise native plant guidelines developed by the Fire Safe Council of San Diego, the Fire Safe Council for Monterey County, the Resource Conservation District of Santa Cruz County, and the City of Anaheim Fire & Rescue. We have intentionally selected plants for their low-fire risk benefits.

With sufficient heat and dry conditions however, any landscape plants are combustible. For this reason, we recommend consulting fire-wise resources for maintaining a defensible space near structures. Core principles to consider include reducing vegetation immediately adjacent to homes and buildings, and maintaining vertical spacing between ground vegetation and the lower canopy of trees and shrubs so that ground-based fires cannot jump to low-hanging tree branches.

Note that by cutting your lawn after flowering, you increase the potential for your wildflowers to reseed themselves. However, some native wildflowers naturally decline in abundance over time. To increase the abundance of your favorite flowers, your wild lawn can be periodically (every few years) mowed low to the ground re-seeded with select wildflower species.

Seed Mix Weight: 1-pound (enough to cover about 800 to 1000 square feet).

 

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4.3 ★★★★★
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Product Reviews
D
Verified Purchase
David Taylor
Pawtucket, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
West Palm Beach, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Waukegan, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Massapequa, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
C
Verified Purchase
Christina
Fort Morgan, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
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Reviewed in the United States on July 8, 2019

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