SKU: 88087473152
maxi cosi mica eco 360

maxi cosi mica eco 360 Maxi-Cosi Mica 360 Pro in Authentic Black

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Description

maxi cosi mica eco 360 Maxi-Cosi Mica 360 Pro in Authentic BlackIntroducing the Mica 360 Pro in Authentic Black: Featuring Innovative SlideTech technology providing unrivalled Comfort and Safety for Your Little One & Effortless Travel for Both Parents and Child Navigating the world of baby car seats can be overwhelming, but with the Mica 360 Pro, the journey becomes a breeze. Maxi Cosi's SlideTech technology, FlexiSpin rotation, and a range of features make this car seat stand out from the rest. Crafted to provide

Introducing the Mica 360 Pro in Authentic Black: Featuring Innovative SlideTech® technology providing unrivalled Comfort and Safety for Your Little One & Effortless Travel for Both Parents and Child

Navigating the world of baby car seats can be overwhelming, but with the Mica 360 Pro, the journey becomes a breeze. Maxi-Cosi's SlideTech® technology, FlexiSpin rotation, and a range of features make this car seat stand out from the rest. Crafted to provide unparalleled comfort from birth to 4 years old, the Mica 360 Pro ensures your child travels in safety and style.

Safety First: I-Size Standards and Beyond

Maximum Protection from Day One

Ensuring your child's safety is non-negotiable, and the Mica 360 Pro exceeds i-Size safety standards. Patented AirProtect® safety cushions in the headrest reduce the risk of head injury by up to 20%. With integrated G-CELL Side Impact Protection, engineered to disperse impact forces away from your child, this car seat offers a shield of protection, especially around the head, neck, and shoulders. The Mica 360 Pro becomes a reliable guardian, securing your child for years to come.

Ease of Use: Innovative Features for Effortless Travel

Slide, Spin, and Glide In and Out

Incorporating innovative SlideTech® technology, the Mica 360 Pro boasts one-hand 360° rotation, simplifying the process of getting your baby in and out of the car. The ISOFIX installation and support leg ensure stability, while visual indicators confirm proper installation, providing added reassurance. The integrated base facilitates smooth sliding, eliminating the worry of head bumps or strained backs. With 5 recline positions easily adjustable with one hand, and an easy-in harness, this car seat is designed to make life easier for parents.

Growing with Your Child

From Birth to 4 Years Old

The Mica 360 Pro is a reliable companion from day one, featuring a super comfy integrated newborn inlay for the tiniest passengers. Suitable for use up to approximately 105cm (4 years old), it offers superior comfort, ensuring the best sleep possible. The anti-misuse button guarantees rearward-facing travel for the first 15 months, prioritizing safety. Afterward, parents can choose between rearward and forward-facing positions. The extra-spacious seat ensures your child has room to grow, making every journey a comfortable experience.

Best-in-Class Comfort:

Softness, Support, and Sustainability

The Mica 360 Pro redefines comfort for children aged 0–4. SlideTech® and FlexiSpin provide unprecedented comfort for parents' backs, while 5 recline positions offer superior sleep comfort for children. AirProtect® Safety cushions, soft and protective, offer extra cushioning. ClimaFlow panels and high-performance mesh fabrics maximize air circulation, ensuring your child is always at the perfect temperature. Made from 100% recycled fabrics, the Mica 360 Pro is not only comfortable but environmentally conscious. 

Maxi-Cosi Mica 360 Pro Key Features:

  • Suitable from birth to 4 years
  • Innovative SlideTech® technology
  • 5 recline positions
  • Easy-in harness
  • G-CELL Side Impact Protection
  • One-handed 360˚ FlexiSpin
  • 5-point safety harness
  • Integrated ISOFIX base 
  • Rear-facing from birth to 4 years
  • EcoCare 100% recycled fabrics
  • Eco-friendly production
  • Machine washable

Specifications

  • From 3 months up to approx. 4 years
  • From 40 to 105 cm
  • 0 - 18 kg

View the full range of Maxi-Cosi Mica car seats here.  Not sure which car seat to choose.  Find the full Maxi-Cosi Car Seat range here

Elevate your travel experience with the Maxi-Cosi Mica 360 Pro – where safety meets style, and comfort meets convenience. Slide, spin, and embark on your journeys with confidence and ease.

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SKU: 88087473152

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4.3 ★★★★★
Based on 29 reviews
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Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Cuba, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Dallas, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Cuba, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Birmingham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Natrona Heights, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025

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