SKU: 88896365334
british flower seeds

british flower seeds Wet Meadow Seed Mix | British Wildflower & Grass Seed

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Description

british flower seeds Wet Meadow Seed Mix | British Wildflower & Grass SeedPlease visit our sister site British Wildflower Meadow Seeds if you want less seed than advertised here or if your intended purchases come to under our 100 basket minimum. Wet Wildflower Meadow Seed Mix This seed mix of native British wildflowers and grasses will produce a diverse and long season display on wet soils, pond surrounds and river banks. These are the kind of grasses and wildflowers you would find in traditional water meadows, now

Please visit our sister site British Wildflower Meadow Seeds if you want less seed than advertised here or if your intended purchases come to under our £100 basket minimum.

Wet Wildflower Meadow Seed Mix

This seed mix of native British wildflowers and grasses will produce a diverse and long-season display on wet soils, pond surrounds and river banks. These are the kind of grasses and wildflowers you would find in traditional water meadows, now extremely rare in Britain. The mix has a generous 30% of wildflowers, which is why it's more expensive than some of our competitors.

Like all our native wildflower seed, guaranteed UK provenance. Certified grasses. We also offer a less diverse selection of plug plants for wet areas without the grasses. You can buy smaller packets of this seed mix here on our sister website.


30% native wildflower seed and 70% certified grasses.


30% Wildflowers (by weight)
0.5 Wild Angelica Angelica sylvestris
3.5 Common Knapweed Centaurea nigra
3.5 Meadowsweet Filipendula ulmaria
1.5 Hedge Bedstraw Galium mollugo
1.5 Ladies Bedstraw Galium verum
1.0 Water Avens Geum rivale (pictured)
1.5 Oxeye Daisy Leucanthemum vulgare
1.5 Ragged Robin Lychnis flos-cuculi
1.0 Purple Loosestrife Lythrum salicaria
1.5 Ribwort Plantain Plantago lanceolata
1.5 Selfheal Prunella vulgaris
3.5 Meadow Buttercup Ranunculus acris
3.0 Yellow Rattle Rhinanthus minor
0.5 Common Sorrel Rumex acetosa
1.5 Red Campion Silene dioica
1.5 Betony Stachys officinalis

70% Grasses
10.0 Meadow Foxtail Alopecurus Pratensis
20.0 Creeping Red Fescue Festuca rubra
15.0 Crested dogstail Cynosurus cristatus
10.0 Sweet Vernal-Grass Anthoxanthum odoratum
15.0 Common bent Agrostis capillaris

Sowing rate: 4 g per square metre, 40 kg per hectare, 16 kg per acre.

Supplier : All Things Rural

We strongly recommend reading up on wildflower meadows before buying seed - see our resources section and brief guide to preparation and aftercare, which includes links to our "how to" blogs and video. We also run courses on meadow creation and management


Although we test our seed and it has high germination rates, you need to be careful about initial care and establishing an annual regime. Don't be put off though - once you get the hang of it it's pretty straightforward.

Geum rivale photo: Michael Foley

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SKU: 88896365334

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Aurian Finney
Waukegan, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Cuba, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Lexington, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Port Orchard, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Massapequa, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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