SKU: 88996470440
circinata air plant

circinata air plant Tillandsia circinata

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Description

circinata air plant Tillandsia circinataScientific Name Tillandsia circinata (Tillandz' circling plant) Common Name Spiral Air Plant Origin Mexico and Central America Description Air Plants are fascinating plants which grow not in soil but, seemingly, in thin air! They have adapted to draw the water they need from the water vapour in the air and can grow nestled in trees high up, away from the soil but in the perfect spot to draw what they need and reach more sunlight than filters through

Scientific Name
Tillandsia circinata (Tillandz' circling plant)

Common Name
Spiral Air Plant

Origin
Mexico and Central America

Description
Air Plants are fascinating plants which grow not in soil but, seemingly, in thin air! They have adapted to draw the water they need from the water vapour in the air and can grow nestled in trees high up, away from the soil but in the perfect spot to draw what they need- and reach more sunlight than filters through to the ground! In your home, they can sit in many different spots- just don't sit them in water or soggy soil! Why not try our air plant holders, lined with shell on earth to really make a feature of this plant? Or mimic its natural environment and sit your air plant in the branches or a larger houseplant! This variety's broad green spines curl round as it grows and can eventually grow into a circle, giving it its unusual Latin name.

Light
Likes bright, indirect light; think of the dappled light you'd get in the branches of a tree.

Water
You can water your air plant one of three ways...
Misting: mist lightly around twice a week.
Dunking: dip your air plant's leaves into water every couple of weeks. Dip it in water in the daytime, gently shake it out afterwards, and let it dry in a well-lit spot, upside down so that the water doesn't settle in the folds of the leaves. These plants will rot if left soggy!
Humidity: keep it in a very humid room or with a humidity tray or humidifier.

Humidity
If you are relying on the air to hydrate your plant, it needs to be very humid; if you're watering by misting or dunking, average humidity is fine.

Soil
This plant doesn't require soil or a growing medium.

Food
Either use Air Plant mist which contains nutrients once a week, or add a Bromeliad or Orchid fertiliser to your dunking water at half strength when you come to water it.

Temperature
Average household temperatures of about 15-30°C are perfect- make sure it doesn't drop below 12°C in winter.

Pet-safe
Yes, but too much nibbling won't be good for pets, small humans or the plant!

Sprouts Top Tips
Air plants are able to absorb water through their leaves, but will rot if they are left soggy. Whichever way you choose to hydrate your plant, make sure you don't overdo it!

 

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SKU: 88996470440

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4.6 ★★★★★
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Verified Purchase
Ryan
Los Angeles, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Verified Purchase
Christopher West
Cuba, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Pawtucket, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Cuba, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Massapequa, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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