SKU: 92476495382
used cybex vr3 abdominal

used cybex vr3 abdominal Cybex VR3 Lateral Raise - SNAP Fitness

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Description

used cybex vr3 abdominal Cybex VR3 Lateral Raise - SNAP FitnessFully functional used equipment. Standard signs of use. Form and performance can one exist without the other? It shouldn't. The CYBEX VR3 resistance strength line exercises the theory that form and performance belong together. VR3 is a collection of machines that combine striking appearance, excellent performance, genuine comfort and accessibility without sacrificing the goal of functionality. If you want form and performance, the VR3 line delivers

Fully functional used equipment.  Standard signs of use.

Form and performance — can one exist without the other? It shouldn't. The CYBEX VR3 resistance strength line exercises the theory that form and performance belong together. VR3 is a collection of machines that combine striking appearance, excellent performance, genuine comfort and accessibility — without sacrificing the goal of functionality. If you want form and performance, the VR3 line delivers both. The Lateral Raise is a machine intended to train the medial deltoid which is exactly what the VR3 Lateral Raise does. The location of the medial deltoid varies from person to person and most lateral raise machines are not designed to accommodate these differences. Cybex has designed the Lateral Raise to allow the user to align the muscle with the movement so that users are training the muscle they expect to. This is the commercial strength line that competes with the best others have to offer. A group of machines that combines striking appearance with rugged durability, VR3 has been engineered to take the tough punishment a heavy duty commercial environment requires. And it works for the highly supervised gyms as well as the self-serve facility. The padded arms are angled slightly to encourage a “neutral” shoulder position and to eliminate external rotation (undesirable in this movement). A floating handgrip helps locate the user’s forearm and provides consistent positioning. VR3 uses a standard seated user position that allows even an inexperienced user to maintain a stable and consistent position throughout the movement. Also, because there is no chest pad, the core musculature is strengthened because it is forced to maintain the body’s stabilization. The gas assisted seat adjusts for user height.
Features
  • Range Limiting Device: This CYBEX patent-pending technology ensures that regardless of starting position selected, the cam is synchronized with each individual user. It matches their performance level, maintaining the integrity of force curve throughout the range of motion while taking into account their limits and abilities. Start RLD (adjustable start only) provides start positions every 10˚. Total RLD (adjustable start and finish) provides start and end positions every 10˚
  • Fully Enclosed Weight Stacks: Enclosed weight stacks help shield bystanders and users from inadvertent contact with the moving weight stack, creating a safer workout environment. The fully enclosed stacks give a sleek appearance and comply with ASTM and EN standards.
  • Dependent Converging and Diverging Movement: The dependent movement provides a feeling of exceptional stability and ease throughout each movement, while the aligned path of motion provides consistent loading through the complete range. The consistent torque application maximizes the training force of the muscle while minimizing joint stress. Users of all levels will embrace the progress they make.
  • Gas Assist Seat: Our intuitive seat base adjustment design uses gas spring assist to allow adjustments to the seat height without requiring the user to leave the machine. Both the seat base and seat backs have position indicators to enable the user to consistently duplicate a position on the machine.
  • Second Generation Twist Select Increment Weight System: Patent-pending system allows user to adjust the weight 5 pounds (2.5 kg) at a time with a simple turn of the knob—nothing to slide, drop or lose. Patent-pending system is also completely balanced for drag free operation and includes integrated oiling capabilities, resulting in reduced time and mess associated with guide rod maintenance.
  • Contoured Molded Pads: Ergonomically contoured molded pads provide better support for a variety of movements, as well as a more contemporary overall look.
  • Instructional Guide: High contrast three-color placards use straightforward language and pictures for easy-to-read instructions.
  • Molded Rubber Feet: Rubber feet protect your floor and help keep your machines in place.
  • Belt Drive: The belt drive provides a direct, smooth feel and virtually no drag while offering ease of maintenance by eliminating dedicated length cables.
  • Dry Grip Technology: Non-absorbent gripping material provides extra security for your grip.
  • Variable Resistance: The resistance profile of each movement has been designed into the machine, assuring that the resistance provided mirrors the body’s capability throughout the range of motion.
  • Pelvic Stabilization: Patent-pending adjustable foot brace allows user to “lock into” the hip pad, causing hip extensor engagement for optimal pelvic stabilization on the Abdominal and Back Extension.
  • Striking Appearance: Graceful curves and innovative use of materials combine for a heightened aesthetic in architecture and a dramatic presentation in your facility.
  • Engineered for Safety: The safety of every user is essential to our success and yours. The entire VR3 line was designed to comply with ASTM and EN standards.
  • Horizontal axis provides optimum alignment with medial deltoid
  • Design encourages user to stabilize core during use and allows for targeted positioning
  • Angled pads minimize external rotation during movement for better focus on deltoids by limiting external rotation
  • Gas spring assisted seat for easy adjustment

    TECH SPECS
  • Standard Stack: 165 lbs (75 kg)
  • Weight w/ Standard Stack: 485 lbs (220 kg)
  • Dimensions (L × W × H): 50” × 48” × 64” (127 cm × 122 cm × 162 cm)


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Exchange/Return Notes
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SKU: 92476495382

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4.8 ★★★★★
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R
Verified Purchase
Ryan
Cuba, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Carnegie, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Omaha, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Pawtucket, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Chelsea, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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