SKU: 92713519248
adenium indoor plant

adenium indoor plant Adenium Big Foot Arabicum Plant

Sale price$25.90 Regular price$28.78
Save 10%

Pay in installments of $7.20 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 23 - Aug 28

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

adenium indoor plant Adenium Big Foot Arabicum PlantHeight: 9 inches, (Very densely grown up horizontally), This plant can be given potted in soil to customers who can pick up from our nursery. For home delivery of distant customers via courier, this will be sent bare rooted (without soil). The main shown image is more than 7 years old plant and other images are showing more than 4 year old plants. Flower Colour Pink, Common Name Big Foot Arabicum Big Foot Arabicum plant is famous for its thick clearly

Height:  9 inches,   (Very densely grown up horizontally),    

This plant can be given potted in soil to customers who can pick up from our nursery. For home delivery of distant customers via courier, this will be sent bare rooted (without soil). The main shown image is more than 7 years old plant and other images are showing more than 4 year old plants.    

Flower Colour - Pink,  

Common Name- Big Foot Arabicum

        Big Foot Arabicum plant is famous for its thick clearly visible thick caudex, not densely covered by horizontal growth of branches. It will naturally produce various side branches for horizontal growth.  It gives a look of Bonsai. You can easily watch caudex from upper view. However, you cannot watch caudex in Emerald Crown varieties of Arabicum. The shown plant is for reference only and actual plant may partially differ. Buyers of this plant will be sent video of actual plant before sending. Customers can cancel the order, if they wish.

Initially we had imported its seeds from Thailand and now we have plenty number of matured mother plants who provide us seeds for further propagation of this rare variety in India. Every plant lover likes to keep this variety of Adenium in garden. It can grow faster in full sunlight with less water. Bloom time is for full year (except frost, extreme cold). Blooming is maximum during summer season. This plant is sun loving and can grow upto maximum height of 2 feet. Its dense growth is more clearly visible in horizontal direction instead of vertical.  It's a long life plant and can survive upto 25-30 years.

This plant is almost maintenance free. Even without fertilisers, this plant will show satisfactory growth. However, use of fertiliser shows faster growth and more blooming.

Sunlight:       This plant likes maximum sunlight. The plant can grow in diffused sunlight also, but blooming will reduce. If atmospheric temperature is more than 350C, we should shift it to shady areas. Otherwise, its leaves may suffer from temporary sun burn. After summer season, plant will regain its vibrant look with new leaves. During frost (extreme winter, if temperature is less than 150C,), its leaves may shed and it will revive, when winter is over.

Watering:      We should water it after a gap of 2-3 days during summer season, if soil has become fully dry. This plant is similar to Cactus and hates over watering. Continuous moisture in soil will damage its root and its roots may rot. We should regularly check its caudex (lower swollen portion of stem). If it has become very soft, the plant is about to die due to over watering. In such case, we should immediately stop watering the plant and take out the plant from soil. Dip the root zone of plant in fungicide solution for 15 minutes. Allow the plant to dry for a week. After that re-pot the plant, followed by less watering.  During extreme cold, give very less water and try to protect from cold.

If we don't water it for 2 -3 weeks, it can survive. But leaves may suffer temporary damage. Even with low level of atmospheric humidity (20% ), this plant continues to grow healthily. Drainage in pot is necessary by making sufficient holes in bottom.

Ideal Soil  :  25 % drainage media - (coarse river sand/ Leca/ Perlite/ Pumice or rice husk- use any two of them, Coarse river sand & Leca recommended)

     25% Cocopeat / coconut husk chips (helps in aeration, excessive water drainage, fungal attack protection & needful moisture retention)

     25% vermicompost

    15% wood Charcoal

    10% mix of Fungicide, bonemeal, Elementary sulphur powder, Castor cake powder in equal ratio.

Use : This plant is widely used in landscaping and terrace gardening.

Plantation procedure:     After receiving the plants, bare rooted Adenium should be potted in appropriate soil media and place that in area with diffused sunlight (indirect sunlight). Water that plant thoroughly. After a gap of 2-3 days, whenever soil becomes slightly dry, water again. After 2-3 weeks new leaves will appear on the plant. You can gradually increase the direct sunlight availability to the plant by needful shifting. Kindly do not shift to direct sunlight for full day at once. After 6-7 weeks, your plants’ roots will be fully developed to tolerate direct sunlight for full day. You should increase sun exposure to plants gradually, otherwise they may be adversely affected.

To buy plants of different age and size, kindly choose from following drop downs of different variants. 👇👇

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 92713519248

Discover Niche Categories That Outsell adenium indoor plant

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 8 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
Z
Verified Purchase
Znapp
Grantham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Whiting, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Carnegie, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Belleville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
San Leandro, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

recommand products