SKU: 93596091358
width of uppababy vista v2

width of uppababy vista v2 UPPAbaby Vista V3 + Aria Travel System Callum/Jake

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Description

width of uppababy vista v2 UPPAbaby Vista V3 + Aria Travel System Callum/JakeLife with a growing family can be bumpy, but your everyday strolls will be as smooth as ever with Vista V3 Twin Stroller + Aria V2 Travel System. Combining UPPAbaby's award winning Vista convertible stroller with Aria V2, the lightest infant seat on the market, this travel system offers the best of both worlds smooth rides with a frame that grows with your family and a car seat that is (literally) a breeze to use. Optionally, add bassinets perfect for

Life with a growing family can be bumpy, but your everyday strolls will be as smooth as ever with Vista V3 Twin Stroller + Aria V2 Travel System. Combining UPPAbaby's award-winning Vista convertible stroller with Aria V2, the lightest infant seat on the market, this travel system offers the best of both worlds - smooth rides with a frame that grows with your family and a car seat that is (literally) a breeze to use. Optionally, add bassinets perfect for long strolls and even overnight sleep! This bundle comes with everything you need - no additional adapters needed!

At just 6 lbs (excluding the canopy and infant insert), the Aria V2 is as light as it gets. Don't let the light weight fool you though - this infant car seat comes with advanced safety features such as side impact protection, load leg and Anti-Rebound+ panel, and is intuitive to install thanks to the SmartSecure System with a red-to-green visual indicator. Aria can be used with a base, but also has EU routing for a secure base-free installation, perfect for travel or taxi rides. Additional features include a 2-piece removable infant insert that accommodates preemies weighing as little as 4 lbs, an All-Weather Foot Cover for ultimate comfort when transporting outdoors, an adjustable headrest with 25 positions, a no-rethread 5 point harness, an extra-large canopy with UPF 50+ protection, an extended pop-out canopy for extra coverage and back panels with added ventilation.

UPPAbaby's Vista V3 Double Stroller features mesh All-Weather Comfort Seats that keep the kiddos cool in warmer months, with removable padded Seasonal Seat Liners for added warmth when the temperature drops. The seats also feature extendable, water-repellent UPF 50+ canopies and easy-to-peek windows, offering airflow and protection from the sun rays while allowing you to keep an eye on your little ones. The easy-to-adjust no-rethread harness with a magnetic buckle keeps each child safe and allows you to secure them in with one hand. The seats can be reclined with one hand for on-the-go naps, and the adjustable footrests ensure proper positioning of your little ones' legs as they grow. Both seats are designed to be reversible, so the kids can face you for comfort and bonding time, or face the world when they become curious about their surroundings.

The optional V3 Bassinet makes your Vista usable from day one and features an extendable UPF 50+ canopy, as well as cross-ventilation panels and a foam-free mesh mattress for increased breathability and airflow. The dual zipper allows you to easily access the baby, and the carry handle with a one-hand release makes it effortless to transfer your little one to and from the stroller. Thanks to its collapsible design, the bassinet is easy to travel with or stow away.

The UPPAbaby Vista V3 Double Stroller features an enhanced FlexRide suspension that provides a smooth stroll on any terrain, even with multiple kiddos on board. The one-step self-standing compact fold with the seat attached makes travelling and storage a breeze. The extra-large basket is easy to access from all sides and provides ample storage for your day-to-day necessities on the go. The one-hand handlebar, finished with full-grain REACH-certified leather, is easily adjustable to accommodate different parent heights. Thanks to reflective details on the wheels and the basket, the Vista V3 is visible at all times of day, providing added safety while strolling.

Specifications:

  • Toddler seat, Rumbleseat, bassinet and car seat are GREENGUARD Gold-certified for healthier air quality and low chemical emissions
  • Toddler seat fabric, Rumbleseat fabric, bassinet mattress cover, and bassinet zip-out liner are machine-washable
  • Unfolded dimensions (with one seat): 36" L x 25.7" W x 39.5" H
  • Folded dimensions: 17.3" L x 25.7" W x 33.3" H with one seat, 13" L x 25.7" W x 32" H frame only
  • Stroller wheels: 8.1" front, 11.3" rear
  • Aria V2 Car Seat dimensions:
    • Carry handle in storage position: 27.7" L x 14.7" H x 17" W
    • Carry handle in storage position, on base: 30.6" L x 15.2" H x 17" W
    • Carry handle in carry position: 25.8" L x 23.7" H x 17" W
    • Carry handle in carry position, on base: 28.8" L x 25.2" H x 17" W
  • Bassinet dimensions: 30.8" L x 17.3" W x 24.8" H
  • Weight: frame + two seats 35.4 lbs; frame 20 lbs, toddler seat 7 lbs, Rumbleseat 8.4 lbs
  • Car seat weight: 6 lbs without canopy or infant insert; 6.7 lbs with canopy; 7.1 lbs with canopy and infant insert
  • Bassinet weight: 9.1 lbs
  • Stroller suitable for use from birth (with bassinet or car seat) or from 3 months, up to 50 lbs on the toddler seat or 40 lbs on the Rumbleseat
  • Car seat suitable for use from 4-30 lbs and up to 30" in height; infant insert use from 4 lbs to approximately 4 months
  • Bassinet usage: from birth to 20 lbs; must be used on a stroller or the Bassinet Stand
  • Basket capacity: 30 lbs

What's included in the UPPAbaby Vista V3 Twin Stroller + Aria V2 Travel System:

  • stroller frame
  • toddler seat with Seasonal Seat Liner, bumper bar, bug shield and rain shield
  • Rumbleseat with Seasonal Seat Liner, lower adapters, bumper bar, bug shield and adapters storage bag
  • 2x UPPAbaby Aria V2 Infant Car Seat with base
  • UPPAbaby Upper Adapters

(optionally)

  • bassinet(s) with bug shield

Looking for the UPPAbaby Mesa V3 Car Seat? Modern Nursery proudly only offers car seats that are 100% free from chemical fire retardants in both the fabrics and the foam, and that product unfortunately does contain them in the foam. Aria, on the other hand, is fire resistant without the use of any chemical fire retardants! We are committed to only providing products that are 100% safe for your child.

Please note: "Jake (Open Box)" are brand new car seats that were used for a video showcasing our twin travel system and put right back in the box within 2 hours. No babies came anywhere near them! Open boxes can save you a ton of money on perfectly fine top-of-the-line designer brands you love.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 93596091358

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Znapp
Grantham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Natrona Heights, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Massapequa, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Grantham, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Louisville, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025

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