SKU: 46177124660
blue floral dress short

blue floral dress short Olivia Blue Floral Short Dress

Sale price$19.29 Regular price$21.43
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Description

blue floral dress short Olivia Blue Floral Short DressDETAILS A modern take on our beloved Flores silhouette Crafted in a blue floral fabric Features a high ruffled neckline and soft, bias cut ruffle sleeves Hand embroidered floral detailing along the upper bust and neckline Delicate vine embroidery runs down the center front Satin ribbon trim at the straight hem for a polished finish FABRIC AND CARE Cut from 100% cotton. Due to the intricate embroidery work, we recommend wash on delicate settings, hang


DETAILS

  • A modern take on our beloved Flores silhouette

  • Crafted in a blue floral fabric

  • Features a high ruffled neckline and soft, bias-cut ruffle sleeves

  • Hand-embroidered floral detailing along the upper bust and neckline

  • Delicate vine embroidery runs down the center front

  • Satin ribbon trim at the straight hem for a polished finish

FABRIC AND CARE

Cut from 100% cotton.

Due to the intricate embroidery work, we recommend wash on delicate settings, hang to dry, iron on low.

FIT GUIDE

[product-size-chart]

Cristina is 5'8 and wearing a size Small.

ARTISAN COMMUNITY

The Flores pieces come from the community of San Antonino Castillo Velasco. It is a community in Oaxaca that is known for its traditional floral hand embroidery, which dates back over 200 years.

These blouses and dresses can take over one month to make, and specialty pieces can take up to six months to complete. As each garment is entirely handmade, these pieces are one-of-a-kind works of art.

The designs are made by first stamping the pattern onto the chosen fabrics with ink using a large iron stamp. From there, the artisans use a small hoop to stretch the fabric and embroider the designs using selected threads.

Once the embroidery is completed, the garments are sent to another community where they finish the smocking detail. The design that this community creates is known as “Hazme Si Puedes,” which literally means “Make Me If You Can.” This design showcases little people, known as “La Familia.”

A third community then completes these garments by adding hand crocheted detail to the neckline.

These designs are part of these artisan communities’ identities and heritage and are intended to last for generations.

Shipping Notes
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Exchange/Return Notes
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SKU: 46177124660

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Iowa Mama
Lexington, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Bozeman, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Cuba, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Battle Creek, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
Dallas, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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Reviewed in the United States on May 26, 2024

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