SKU: 35526529338
us army modular schlafsack system

us army modular schlafsack system Modular Sleeping Bag System MSS, Goretex, Woodland US ARMY – Norbert Dekorsi

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Description

us army modular schlafsack system Modular Sleeping Bag System MSS, Goretex, Woodland US ARMY – Norbert DekorsiModulares Schlafsacksystem MSS modular sleeping bag system MSS Woodland Goretex US ARMY + USMC NEU New Beide Schlafscke noch in Folie verpackt., Hlle und Gorotex ausgepackt aber augenscheinlich neu Nur 1 x vorhanden 4 teiliger Extrem Schlafsack: Patrol Sleeping Bag Sommerschlafsack (grn), 1C bis 10 C Aussenmaterial: 100% Nylon Rip Stop Fllung: 100% Polyester Innenmaterial: 100% Nylon Rip Stop Reissverschlu: YKK Intermediate Cold Weather Sleeping Bag

Modulares Schlafsacksystem MSS / modular sleeping bag system MSS   Woodland Goretex  US ARMY + USMC

NEU / New

Beide Schlafsäcke noch in Folie verpackt., Hülle und Gorotex ausgepackt aber augenscheinlich neu
Nur 1 x vorhanden

   
4 teiliger Extrem Schlafsack:

    Patrol Sleeping Bag - Sommerschlafsack (grün), -1°C bis 10° C

        Aussenmaterial: 100% Nylon Rip-Stop
        Füllung: 100% Polyester
        Innenmaterial: 100% Nylon Rip-Stop
        Reissverschluß: YKK

    Intermediate Cold Weather Sleeping Bag - Wintersack (schwarz),  bis -23° C

        Aussenmaterial: 100% Nylon Rip-Stop
        Füllung: 100% Polyester
        Innenmaterial: 100% Nylon Rip-Stop
        Reissverschluß: YKK

    Extreme Kälte (grüner Sack) + (schwarzer Sack), -23°C bis -34°C   

        Material: 100% Nylon 

    Bivy Bag Cover Nässeschutzhülle (woodland camouflage)

        Material: 100% Nylon

   

    Compression Stuff Sack - Transportsack (schwarz)

        Material: 100% Nylon

 

   Made in USA

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SKU: 35526529338

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Wolfgang Hendrix
Pawtucket, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 28, 2024
J
Justin Horner
Massapequa, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Cuba, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Bozeman, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Chelsea, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025

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