SKU: 83840004360
tobacco herbicides

tobacco herbicides Trimec 1000 Low-Odor Herbicide

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Description

tobacco herbicides Trimec 1000 Low-Odor HerbicideHow Trimec 1000 Works Trimec 1000 herbicide contains four essential ingredients for tough weed control: 2,4 D diethanolamine salt, 2,4 D dimethylamine salt, MCPP and dicamba. This unique formulation is specially made to kill the hardest weeds, even those with deep roots. It's applied as a spray and starts to work on contact as the ingredients are translocated throughout the plant. Though it's tough on weeds, the treated area can be reseeded in only

How Trimec 1000 Works

Trimec 1000 herbicide contains four essential ingredients for tough weed control: 2,4-D diethanolamine salt, 2,4-D dimethylamine salt, MCPP and dicamba. This unique formulation is specially made to kill the hardest weeds, even those with deep roots. It's applied as a spray and starts to work on contact as the ingredients are translocated throughout the plant.

Though it's tough on weeds, the treated area can be reseeded in only three weeks after application. With four combined ingredients, visual results can be seen within days.

Where to Use Trimec Herbicide

Use Trimec 1000 Low-Odor Broadleaf Herbicide in most residential areas to kill tough weeds without the lingering smell. It can be applied on golf course fairways and roughs, as well as most sports turf. Use it to kill weeds on commercial properties, sod farms and other non-crop turf areas.

It can be applied to tall, red, and fine leaf fescue. Apply it on Kentucky and annual bluegrass, annual and perennial ryegrass, and common and hybrid Bermudagrass. It's also labeled for use on zoysiagrass, buffalograss and bahiagrass. It works in locations up to 90 degrees Fahrenheit and has a low-odor formulation to make killing weeds much more bearable in populated areas.

Target Weeds

Trimec 1000 is perfect for use in cool-season and warm-season grasses to kill more than 90 different broadleaf weeds. It's perfect for getting rid of dandelions and unwanted clover patches, as well as chickweed where it's established on the lawn. It can also be used to knock down plantain, bindweed and thistle, including chicory and deadnettle. Use Trimec herbicide to kill the following weeds and more:

  • Dogfennel
  • Henbit
  • Knotweed
  • Poison ivy
  • Ragweed

Trimec 1000 Features and Benefits

Because it contains four ingredients, Trimec 1000 is highly effective at killing the hardest to control weeds on cool- and warm-season grasses. It controls nearly 100 different broadleaf weeds and is rainfast in just eight hours. Other benefits include:

  • Low-odor formula
  • Perfect for golf course fairways
  • For use across residential lawns
  • Reseeding in only 3 weeks
  • Kills deep-rooted perennial weeds

A Powerful Weed Killer Without the Odor

When the lawn is overrun with difficult weeds, use Trimec 1000 Low-Odor Broadleaf Herbicide to kill them fast. It's the perfect herbicide to kill weeds on bluegrass, fescue, ryegrass and more. It's rainfast in only eight hours, stays active up to 90 degrees Fahrenheit, and delivers the most effective post-emergent control of weeds on a variety of properties.

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SKU: 83840004360

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4.2 ★★★★★
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Thomas J. Shandorf
Birmingham, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Phoenix, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Lexington, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Natrona Heights, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Draper, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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