SKU: 68025395706
giant liv e-bike fully

giant liv e-bike fully Liv Rove E+ – Mike's Bikes

Sale price$23.13 Regular price$25.70
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Description

giant liv e-bike fully Liv Rove E+ – Mike's BikesLet the reliable, power assisted pedaling of the rove e+ lead you to new discoveries. FEATURES: Accessibility: Explore new places, new roads and new adventures with the 150 km* range of the reliable EnergyPak battery. The SyncDrive Core Motor delivers 50Nm of torque and has six speed control settings, offering up to 300% pedal assistance. *Actual range depends on several factors including weight, elevation, terrain and acceleration. Powered for Fun:

Let the reliable, power-assisted pedaling of the rove e+ lead you to new discoveries.

FEATURES:

  • Accessibility: Explore new places, new roads and new adventures with the 150 km* range of the reliable EnergyPak battery. The SyncDrive Core Motor delivers 50Nm of torque and has six speed control settings, offering up to 300% pedal assistance. *Actual range depends on several factors including weight, elevation, terrain and acceleration.
  • Powered for Fun: The reliable EnergyPak 400Wh side-release battery is beautifully integrated into a lightweight and durable ALUXX SL-Grade aluminum frame for a bike that zips along on longer adventures.
  • Smooth Riding: SyncDrive motor technology smooths out bumps along the ride, and RideControl One on the handlebar provides easy access to select pedal assist functions and view battery levels.

SPECS:

Motor SyncDrive Core, 50Nm of Torque, Power by Yamaha
Battery EnergyPak 400wh, 36V 11.6Ah Rechargeable Lithium-Ion
Display RideDash Plus (optional)
Controller RideControl One Ant+
Max Assisted Speed
20 mph (Class 1)
Charger N/A
Frame ALUXX Aluminum, Overdrive 1½ - 1⅛" head tube, integrated KS18 kickstand mount
Fork SR Suntour NEX E25 63mm travel
Rear Shock N/A
Rims/Wheels Liv GX03V, 700C Aluminium
Hubs Giant eTracker, [F] 100x9mm QR [R] 135mm QR
Spokes Stainless steel
Tires Giant Crosscut Gravel 2, 700x45c (622x45), Tubeless Ready W/O Reflex (GU: w/reflex)
Crankset Forged Alloy minimal Q-factor, 42T
Chain KMC X9
Front Derailleur N/A
Rear Derailleur Microshift Advent, 9-speed
Cassette/Rear Cogs
Microshift Advent, 11-42T, 9-speed
Shifters Microshift Advent
Handlebars Giant Connect Riser
Stem Giant Contact
Brake Levers Tektro HD-M275
Brakes Tektro HD-M275, hydraulic disc, 160/180mm
Pedals Aluminium Platform
Saddle Liv Comfort
Seat Post Giant 30.9mm, 2-bolt Micro Adjustable, Forged Aluminium
Accessories & Extras
N/A
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Exchange/Return Notes
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SKU: 68025395706

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4.4 ★★★★★
Based on 21 reviews
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carlos
Belleville, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 15, 2025
R
Verified Purchase
rockspawner
Bozeman, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Los Angeles, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Carnegie, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 28, 2024
J
Justin Horner
Omaha, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024

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